ACKF ACTR ADMG AIHT AIKF AITP AIWP AJMP AMIA AMOR ATMA ATRN BALS BALT BALW BLUR BLWF BSKR BSTR CABL CAMH CAMP CAMS CANB CINE CLRM CNTA CNTR COVR CRAR CRLY CSAC CSAT CTLH DBAR DEBR DEFM DFOG DLHT DMGA DOCK DOOR DRKS DTRG DTRO EFCT EFTR EMPU EYEP FGHS FGHT FILT FISH FLAR FLPS FLYP FNWK FOGO FOGV FRND FSHM FSWM FXDC GENR GMNU GNTB GNTT GOBD GPJN GRAP GRFL GSCR GSLD GWIG HHNT HINT KRAK KRBA KRBM LUAX MANT MEMO MHAT MHOP MOVI MRLY MYSF NOTU OPAA PCKP PCTL PDBR PDRN PGVS PHZS PIRT PLAC PLAT PLCH PLCT PLRT PMCT POIN PPDL PSSM PUAP RADD REAA REPH REPL RID1 RIPL RMAC RRLY RUMB RUND SBO1 SCTL SDB1 SHCI SHCP SHDW SHIP SHPX SKRP SLCT SNDM SOND SPFN SPIN SPRL SPWN SQTR SRLY STAU STEM STMB STML SUBT SWBT SWJT SWTC TEL1 TGPT TIMR TKEY TMAI TRGR TXPN VGOO WATR WAYP WLIT WPNG Abilities ActivationTime ActorParameters Armor Ball BallMiscControls BallMovementControls BeastRiderData BerserkerData BlinkWolfData CableProperties CameraConstraints CameraControls CameraFieldOfView CameraInterpolation CameraMotion CameraNavigation CameraOrientation CameraPosition CameraRotation CameraShakerData CameraShakerEnvelope CattleProd Chakram ChasePosition CinematicBlend ColliderPosition CommandData ConditionalTest Connection ControlCommands Convergence CounterConditions DamageInfo DamageVulnerability DarkSamusData DebrisProperties DebrisPropertiesOrientationEnum DebugControls DefenseMechanoidData DynamicLightFalloff DynamicLightIntensity DynamicLightMotionSpline DynamicLightParent DynamicLightSpotlight EditorProperties ElectricBeamInfo EnergyWhip EyePodData FOVInterpolationMethod FargullHatcherData FargullHatcherSwarmData FederationData FishCloudAggressionData FlareDef FluidProperties FlyerSwarmData FlyingPirateData FlyingPirateHelixMissileData FriendlyData GeneratedObjectDeleterProperties GragnolFlyerData GrappleBlock GrappleData GrappleInfo GuiWidgetProperties GunTurretBaseData GunTurretTopData HealthInfo HyperMode HyperModeType InterpolationMethod Inventory InventoryControls JetPack KorakkData KorbaMawData KorbaSnatcherData LaunchProjectileData LayerInfo LayerSwitch LightParameters LocationOfEffect1 ManthaData MapControls MetroidHatcherData MetroidHopperData Misc MiscControls MotionInterpolationMethod MysteryFlyerData NonSlowdown OffsetInterpolant OffsetPosition OffsetSplines OptionalAreaAssetTypes Orientation OrientationInterpolationMethod PIDConvergence PTCNoseTurretData ParticleBlaster PathDetermination PathDeterminationMethodType PathPosition PathType PatternedAITypedef PhazonFlyerSwarmData PhazonLeechData PhazonPuddleData PhysicalControl PhysicalControlBoolean PhysicsDebrisProperties PhysicsDebrisPropertiesOrientationEnum PirateDroneData PlasmaBeamInfo PlatformMotionProperties PlayerControls PlayerInventoryItem PlayerItem PlayerMiscControls PlayerMovementControls PlayerWeaponControls ProportionalConvergence PuddleControlData PuddleControlPhaseData RagDollData ReptilicusHunterData RevolutionControl RevolutionControlType RevolutionPhysicalControl RevolutionVirtualControl RevolutionVirtualMenu Ridley1Data RotationSplines RundasData ScaleSplines ScanBeamInfo ScanInfoSecondaryModel ScanSpeed ScannableParameters SeedBoss1Action SeedBoss1Data SeedBoss1HandData SeedBoss1OrbData SeedBoss1Shield SeedBoss1Stage Ship ShipData ShockWaveInfo SpacePirateData SpacePirateWeaponData SpindleOrientation SpindlePosition SpindlePositionInterpolant SplineType SpringConvergence StaticGeometryTest SteamBotData SteamLordData SurfaceOrientation SurfacePosition SurroundPan SwarmBasicsData SwarmBotData TBallTransitionResources TBeamInfo TDamageInfo TGunResources TIcon_Configurations TWeaponDamage TeamAIDebugEnum TextProperties Transform TranslationSplines TriggerInfo TweakAutoMapper_Base TweakAutoMapper_DoorColors TweakBall_BoostBall TweakBall_Camera TweakBall_CannonBall TweakBall_DeathBall TweakBall_FireBall TweakBall_IceBall TweakBall_Misc TweakBall_Movement TweakBall_PhazonBall TweakBall_ScrewAttack TweakGame_CoinLimitChoices TweakGame_FragLimitChoices TweakGame_TimeLimitChoices TweakGuiColors_HUDColorsTypedef TweakGuiColors_Misc TweakGuiColors_Multiplayer TweakGuiColors_TurretHudTypedef TweakGui_Completion TweakGui_Credits TweakGui_HudColorTypedef TweakGui_LogBook TweakGui_Misc TweakGui_MovieVolumes TweakGui_ScanVisor TweakGui_ScannableObjectDownloadTimes TweakGui_VisorColorSchemeTypedef TweakPlayerGun_Arm_Position TweakPlayerGun_Beam_Misc TweakPlayerGun_Holstering TweakPlayerGun_Misc TweakPlayerGun_Position TweakPlayerGun_RicochetDamage_Factor TweakPlayerGun_Weapons TweakPlayerRes_AutoMapperIcons TweakPlayerRes_MapScreenIcons TweakPlayer_AimStuff TweakPlayer_Collision TweakPlayer_DarkWorld TweakPlayer_FirstPersonCamera TweakPlayer_Frozen TweakPlayer_Grapple TweakPlayer_GrappleBeam TweakPlayer_HyperMode TweakPlayer_Misc TweakPlayer_Motion TweakPlayer_Orbit TweakPlayer_ScanVisor TweakPlayer_Shield TweakPlayer_SuitDamageReduction TweakTargeting_Charge_Gauge TweakTargeting_LockDagger TweakTargeting_LockFire TweakTargeting_OuterBeamIcon TweakTargeting_Scan TweakTargeting_VulnerabilityIndicator Vector2f VelocityConvergence VisorParameters Visors WallCrawlerData WeaponGeneratorProperties WeaponVulnerability Weapons ScannableObjectInfo TweakAutoMapper TweakBall TweakCameraBob TweakGame TweakGui TweakGuiColors TweakParticle TweakPlayer TweakPlayerControls TweakPlayerGun TweakPlayerRes TweakSlideShow TweakTargeting !ZER NonZero ACQU ACQU ACTV Active AIS1 AILogicState1 AIS2 AILogicState2 AIS3 AILogicState3 ANMO AnimOver ANMS AnimStart APRC Approach ARRV Arrived ATCL AttachedCollisionObject ATOB AttachedAnimatedObject ATPA ATPA ATTK Attack BEZR BEZR BIDG BallIceXDamage BSCN BeginScan BSPL BSPL BXDG BallXDamage CINT CINT CLOS Closed CONN Connect CPTH CameraPath CROM CROM CTGT CameraTarget CTIM CameraTime DAMG Damage DBMB DBMB DEAD Dead DGNR DeGenerate DOWN Down DRKX DarkXDamage ENTR Entered ESCN EndScan EXIT Exited FOOT Footstep FOVP FOVP FREZ Freeze GRN0 GRN0 GRN1 GRN1 GRNT Generate IBND InheritBounds ICTV Inactive IDMG IceXDamage INSD Inside IS00 InternalState0 IS01 InternalState1 IS02 InternalState2 IS03 InternalState3 IS04 InternalState4 IS05 InternalState5 IS06 InternalState6 IS07 InternalState7 IS08 InternalState8 IS09 InternalState9 IS10 InternalState10 IS11 InternalState11 IS12 InternalState12 IS13 InternalState13 IS14 InternalState14 IS15 InternalState15 IS16 InternalState16 IS17 InternalState17 IS18 InternalState18 IS19 InternalState19 IS20 IS20 IS21 IS21 IS22 IS22 IS23 IS23 IS24 IS24 IS25 IS25 IS26 IS26 IS27 IS27 IS28 IS28 IS29 IS29 IS30 IS30 IS31 IS31 IS32 IS32 IS33 IS33 IS34 IS34 IS35 IS35 IS36 IS36 IS37 IS37 IS38 IS38 IS39 IS39 IS40 IS40 IS41 IS41 IS44 IS44 IS45 IS45 IS46 IS46 IS47 IS47 IS48 IS48 LDWA DrawAfter LDWB DrawBefore LEFT Left LINR LINR LOCK Locked LTKA ThinkAfter LTKB ThinkBefore MAXR MaxReached MDFY Modify MOTP MOTP MOTS MOTS NEXT NEXT OPEN Open ORBO ORBO PLAY Play PLRP PLRP PRSA PressA PRSB PressB PRST PressStart PRSX PressX PRSY PressY PRSZ PressZ PTRL Patrol RATL DeathRattle RCRM RCRM RDUE SpawnResidue REFD ReflectedDamage RESD ResistedDamage RGHT Right RLAY Relay ROTO RotationOver ROTS RotationStart RTRT Retreat SCND ScanDone SCNS ScanSource SE01 SE01 SE02 SE02 SE03 SE03 SLAV Slave SLCR SpawnLargeCreatures SMCR SpawnMediumCreatures SQNC Sequence SSCR SpawnSmallCreatures TGTO TGTO TGTP TGTP TGTS TGTS UFRZ UnFreeze ULCK Unlocked UP Up WLTE WLTE XB2F BackToFront XDMG XDamage XF2B FrontToBack XINB InBack XINF InFront XOUT Outside ZERO Zero ACTN Action ACTV Activate ALRT Alert ARRV ARRV ATCH Attach ATCI AttachInstance CLOS Close CORG ClearOriginator DCTV Deactivate DECR Decrement DOWN Down ESCP Escape FADI FadeIn FADO FadeOut FOLW Follow IM00 InternalMessage0 IM01 InternalMessage1 IM02 InternalMessage2 IM03 InternalMessage3 IM04 InternalMessage4 IM05 InternalMessage5 IM06 InternalMessage6 IM07 InternalMessage7 IM08 InternalMessage8 IM09 InternalMessage9 IM10 InternalMessage10 IM11 InternalMessage11 IM12 InternalMessage12 IM13 InternalMessage13 IM14 InternalMessage14 IM15 InternalMessage15 IM16 InternalMessage16 IM17 InternalMessage17 IM18 InternalMessage18 IM19 InternalMessage19 IM20 IM20 IM21 IM21 IM22 IM22 IM23 IM23 IM24 IM24 IM25 IM25 IM26 IM26 IM27 IM27 IM28 IM28 IM42 IM42 IM43 IM43 INCR Increment KILL Kill LEFT Left LOAD Load LOCK Lock NEXT Next NONE None OFF OFF ON ON OPEN OPEN PLAY PLAY RGHT Right RMOV RMOV RSAN RSAN RSET Reset RSTP RSTP RSTS ResetAndStart SALL StopAllSounds SALP StopAllLoopedSounds SMAX SetToMax SORG SetOriginator STOP Stop STPR StopAndReset STRT Start TCTV ToggleActive TOPN ToggleOpen ULCK Unlock ULOD Unload UP Up XALD AreaLoaded XAOV AcidOnVisor XAUD AIUpdateDisabled XAUL AreaUnloading XCLR Clear XCRT Create XDEL Delete XDMG XDMG XENF EnteredFluid XENT XENT XEPZ EnteredPhazonPool XEXF ExitedFluid XFAL Falling XHIT HitObject XINF InsideFluid XINS InShrubbery XIPZ InsidePhazonPool XLAU Launching XLND Landed XLSG LandedOnStaticGround XOFF OffGround XOND OnDirt XONI OnIce XONO OnOrganic XONP OnPlatform XRDG XRDG XWLD WorldLoaded XXDG XXDG XXPZ ExitedPhazonPool ZERO SetToZero