#ifndef CPROPERTY #define CPROPERTY /* * This header file declares some classes used to track script object properties * CPropertyBase, __CProperty (and typedefs), CPropertyStruct * It's a bit hard to read, should be reorganized at some point */ #include "../CResource.h" #include "../CAnimationParameters.h" #include "CPropertyTemplate.h" #include "EPropertyType.h" #include #include #include #include #include class CScriptTemplate; typedef TString TIDString; /* * CPropertyBase is the base class, containing just some virtual function definitions * Virtual destructor is mainly there to make cleanup easy; don't need to cast to delete */ class CPropertyBase { friend class CScriptLoader; protected: CPropertyTemplate *mpTemplate; public: virtual ~CPropertyBase() {} inline virtual EPropertyType Type() = 0; inline CPropertyTemplate *Template() { return mpTemplate; } inline void SetTemplate(CPropertyTemplate *_tmp) { mpTemplate = _tmp; } inline TString Name() { return mpTemplate->Name(); } inline u32 ID() { return mpTemplate->PropertyID(); } }; /* * __CProperty is a template subclass for actual properties. * Don't use this class directly. Typedefs are provided for every possible property type. */ template class __CProperty : public CPropertyBase { friend class CScriptLoader; t mValue; public: __CProperty() {} __CProperty(t v) { Set(v); } ~__CProperty() {} inline EPropertyType Type() { return type; } inline t Get() { return mValue; } inline void Set(t v) { mValue = v; } }; typedef __CProperty CBoolProperty; typedef __CProperty CByteProperty; typedef __CProperty CShortProperty; typedef __CProperty CLongProperty; typedef __CProperty CEnumProperty; typedef __CProperty CBitfieldProperty; typedef __CProperty CFloatProperty; typedef __CProperty CStringProperty; typedef __CProperty CVector3Property; typedef __CProperty CColorProperty; typedef __CProperty, eFileProperty> CFileProperty; typedef __CProperty CAnimParamsProperty; typedef __CProperty, eArrayProperty> CArrayProperty; typedef __CProperty, eUnknownProperty> CUnknownProperty; /* * CPropertyStruct is for defining structs of properties. */ class CPropertyStruct : public CPropertyBase { friend class CScriptLoader; std::vector mProperties; public: // Destructor simply iterates through the list and deletes them. Nothing complicated. ~CPropertyStruct(); // Inline EPropertyType Type() { return eStructProperty; } inline u32 Count() { return mProperties.size(); } inline void Reserve(u32 amount) { mProperties.reserve(amount); } inline CPropertyBase* operator[](u32 index) { return mProperties[index]; } // Functions CPropertyBase* PropertyByIndex(u32 index); CPropertyBase* PropertyByID(u32 ID); CPropertyBase* PropertyByIDString(const TIDString& str); CPropertyStruct* StructByIndex(u32 index); CPropertyStruct* StructByID(u32 ID); CPropertyStruct* StructByIDString(const TIDString& str); // Static static CPropertyStruct* CopyFromTemplate(CStructTemplate *pTemp); }; #endif // CPROPERTY