#ifndef CWORLDLOADER_H #define CWORLDLOADER_H #include "../CWorld.h" #include "../EFormatVersion.h" #include #include class CWorldLoader { CWorld *mpWorld; EGame mVersion; CWorldLoader(); void LoadPrimeMLVL(CInputStream& MLVL); void LoadReturnsMLVL(CInputStream& MLVL); public: static CWorld* LoadMLVL(CInputStream& MLVL); static EGame GetFormatVersion(u32 Version); }; #endif // CWORLDLOADER_H