#ifndef CLIGHTNODE_H #define CLIGHTNODE_H #include "CSceneNode.h" #include "Core/Resource/CLight.h" class CLightNode : public CSceneNode { CLight *mpLight; public: CLightNode(CScene *pScene, u32 NodeID, CSceneNode *pParent = 0, CLight *Light = 0); ENodeType NodeType(); void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo); void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo); void DrawSelection(); void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo); SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo); bool AllowsRotate() const { return false; } CLight* Light(); CVector2f BillboardScale(); protected: void CalculateTransform(CTransform4f& rOut) const; }; #endif // CLIGHTNODE_H