#include "CResCache.h" #include "Log.h" #include #include #include #include // Loaders #include #include #include #include #include #include #include #include #include CResCache::CResCache() { mpPak = nullptr; } CResCache::~CResCache() { Clean(); } void CResCache::Clean() { if (mResourceCache.empty()) return; Log::Write("Cleaning unused resources"); // I couldn't get this to work properly using reverse iterators, lol. // Resources get cached after their dependencies, which is why I go backwards // while loop is to ensure -all- unused resources are cleaned. Not sure of a better way to do it. int numResourcesCleaned = 1; while (numResourcesCleaned) { numResourcesCleaned = 0; for (auto it = mResourceCache.end(); it != mResourceCache.begin();) { it--; if (it->second->mRefCount <= 0) { delete it->second; it = mResourceCache.erase(it); numResourcesCleaned++; } } } Log::Write(std::to_string(mResourceCache.size()) + " resources loaded"); } void CResCache::SetFolder(TString path) { path.EnsureEndsWith("/"); mResSource.Path = path; mResSource.Source = SResSource::Folder; Log::Write("Set resource folder: " + path); } void CResCache::SetPak(const TString& path) { CFileInStream *pakfile = new CFileInStream(path.ToStdString(), IOUtil::BigEndian); if (!pakfile->IsValid()) { Log::Error("Couldn't load pak file: " + path); delete pakfile; return; } if (mpPak) delete mpPak; mpPak = new CPakFile(pakfile); mResSource.Path = path; mResSource.Source = SResSource::PakFile; Log::Write("Loaded pak file: " + path); } void CResCache::SetResSource(SResSource& ResSource) { mResSource = ResSource; } SResSource CResCache::GetResSource() { return mResSource; } TString CResCache::GetSourcePath() { return mResSource.Path; } CResource* CResCache::GetResource(CUniqueID ResID, CFourCC type) { if (!ResID.IsValid()) return nullptr; auto got = mResourceCache.find(ResID.ToLongLong()); if (got != mResourceCache.end()) return got->second; std::vector *pBuffer = nullptr; TString Source; // Load from pak if (mResSource.Source == SResSource::PakFile) { pBuffer = mpPak->getResource(ResID.ToLongLong(), type); Source = ResID.ToString() + "." + type.ToString(); } // Load from folder else { Source = mResSource.Path + ResID.ToString() + "." + type.ToString(); CFileInStream file(Source.ToStdString(), IOUtil::BigEndian); if (!file.IsValid()) { Log::Error("Couldn't open resource: " + ResID.ToString() + "." + type.ToString()); return nullptr; } pBuffer = new std::vector; pBuffer->resize(file.Size()); file.ReadBytes(pBuffer->data(), pBuffer->size()); } if (!pBuffer) return nullptr; // Load resource CMemoryInStream mem(pBuffer->data(), pBuffer->size(), IOUtil::BigEndian); mem.SetSourceString(*Source.GetFileName()); CResource *Res = nullptr; bool SupportedFormat = true; if (type == "CMDL") Res = CModelLoader::LoadCMDL(mem); else if (type == "TXTR") Res = CTextureDecoder::LoadTXTR(mem); else if (type == "ANCS") Res = CAnimSetLoader::LoadANCS(mem); else if (type == "CHAR") Res = CAnimSetLoader::LoadCHAR(mem); else if (type == "MREA") Res = CAreaLoader::LoadMREA(mem); else if (type == "MLVL") Res = CWorldLoader::LoadMLVL(mem); else if (type == "STRG") Res = CStringLoader::LoadSTRG(mem); else if (type == "FONT") Res = CFontLoader::LoadFONT(mem); else if (type == "SCAN") Res = CScanLoader::LoadSCAN(mem); else if (type == "DCLN") Res = CCollisionLoader::LoadDCLN(mem); else SupportedFormat = false; // Log errors if (!SupportedFormat) Log::Write("Unsupported format; unable to load " + type.ToString() + " " + ResID.ToString()); if (!Res) Res = new CResource(); // Default for invalid resource or unsupported format // Add to cache and cleanup Res->mID = ResID; Res->mResSource = Source; mResourceCache[ResID.ToLongLong()] = Res; delete pBuffer; return Res; } CResource* CResCache::GetResource(const TString& ResPath) { // Since this function takes a string argument it always loads directly from a file - no pak CUniqueID ResID = ResPath.Hash64(); auto got = mResourceCache.find(ResID.ToLongLong()); if (got != mResourceCache.end()) return got->second; CFileInStream file(ResPath.ToStdString(), IOUtil::BigEndian); if (!file.IsValid()) { Log::Error("Couldn't open resource: " + ResPath); return nullptr; } // Save old ResSource to restore later const SResSource OldSource = mResSource; mResSource.Source = SResSource::Folder; mResSource.Path = ResPath.GetFileDirectory(); // Load resource CResource *Res = nullptr; CFourCC type = ResPath.GetFileExtension().ToUpper(); bool SupportedFormat = true; if (type == "CMDL") Res = CModelLoader::LoadCMDL(file); else if (type == "TXTR") Res = CTextureDecoder::LoadTXTR(file); else if (type == "ANCS") Res = CAnimSetLoader::LoadANCS(file); else if (type == "CHAR") Res = CAnimSetLoader::LoadCHAR(file); else if (type == "MREA") Res = CAreaLoader::LoadMREA(file); else if (type == "MLVL") Res = CWorldLoader::LoadMLVL(file); else if (type == "FONT") Res = CFontLoader::LoadFONT(file); else if (type == "SCAN") Res = CScanLoader::LoadSCAN(file); else if (type == "DCLN") Res = CCollisionLoader::LoadDCLN(file); else SupportedFormat = false; if (!Res) Res = new CResource(); // Default for unsupported formats // Add to cache and cleanup Res->mID = *ResPath; Res->mResSource = ResPath; mResourceCache[ResID.ToLongLong()] = Res; mResSource = OldSource; return Res; } void CResCache::CacheResource(CResource *pRes) { u64 ID = pRes->ResID().ToLongLong(); auto got = mResourceCache.find(ID); if (got != mResourceCache.end()) mResourceCache[ID] = pRes; } void CResCache::DeleteResource(CUniqueID ResID) { auto got = mResourceCache.find(ResID.ToLongLong()); if (got != mResourceCache.end()) { delete got->second; mResourceCache.erase(got, got); } } CResCache gResCache;