#ifndef CTWEAKMANAGER_H #define CTWEAKMANAGER_H #include "CTweakData.h" /** Class responsible for managing game tweak data, including saving/loading and providing access */ class CTweakManager { /** Project */ CGameProject* mpProject; /** All tweak resources in the current game */ std::vector< CTweakData* > mTweakObjects; /** For MP2+, the path to Standard.ntwk */ TString mStandardFilePath; public: CTweakManager(CGameProject* pInProject); ~CTweakManager(); void LoadTweaks(); bool SaveTweaks(); void ClearTweaks(); // Accessors inline const std::vector& TweakObjects() const { return mTweakObjects; } }; #endif // CTWEAKMANAGER_H