<?xml version="1.0" encoding="UTF-8"?> <ScriptTemplate version="4"> <name>Trigger</name> <properties> <property ID="0x00" name="Name" type="string"/> <property ID="0x01" name="Position" type="vector3f"/> <property ID="0x02" name="Scale" type="vector3f"/> <struct ID="0x03" name="DamageInfo" template="Structs/DamageInfo.xml"/> <property ID="0x04" name="Force" type="vector3f"/> <bitfield ID="0x05" name="Trigger Flags"> <flags> <flag mask="0x00000001" name="Detect Player"/> <flag mask="0x00000002" name="Detect AI"/> <flag mask="0x00000004" name="Detect Projectiles"/> <flag mask="0x00000008" name="Detect Projectiles"/> <flag mask="0x00000010" name="Detect Projectiles"/> <flag mask="0x00000020" name="Detect Projectiles"/> <flag mask="0x00000040" name="Detect Bombs"/> <flag mask="0x00000080" name="Unknown 1"/> <flag mask="0x00000100" name="Detect Projectiles"/> <flag mask="0x00000200" name="Detect Projectiles"/> <flag mask="0x00000400" name="Detect Projectiles"/> <flag mask="0x00000800" name="Kill On Entered"/> <flag mask="0x00001000" name="Detect Morphed Player"/> <flag mask="0x00002000" name="Apply Force"/> <flag mask="0x00004000" name="Detect Player If Completely Inside"/> <flag mask="0x00008000" name="Unknown 2"/> <flag mask="0x00010000" name="Detect Unmorphed Player"/> <flag mask="0x00020000" name="Block Environmental Effects"/> </flags> </bitfield> <property ID="0x06" name="Active" type="bool"/> <property ID="0x07" name="Deactivate On Entered" type="bool"/> <property ID="0x08" name="Deactivate On Exited" type="bool"/> </properties> <states/> <messages/> <editor> <properties> <property name="InstanceName" ID="0x00"/> <property name="Position" ID="0x01"/> <property name="Scale" ID="0x02"/> <property name="Active" ID="0x06"/> </properties> <assets> <billboard source="file">script/common/Trigger.TXTR</billboard> </assets> <rotation_type>disabled</rotation_type> <scale_type>volume</scale_type> <preview_volume shape="AxisAlignedBox"/> </editor> </ScriptTemplate>