ACHI
ACKF
ACTR
ADMG
AIFZ
AIHT
AIKF
AITP
AIWP
ALRM
AMIA
AMOR
AOCL
ASAS
ATMA
ATRN
AUR1
AUR2
AVIS
AVMC
BALS
BALT
BALW
BEAM
BLUR
BLWF
BOS3
BSKR
BSTR
CABL
CABP
CACL
CAIF
CAMH
CAMP
CAMS
CANB
CAWL
CINE
CLRM
CMBT
CNTA
CNTR
COVR
CRAR
CRLY
CSAC
CSAT
CTLH
DEBR
DEFM
DFOG
DGMN
DKSE
DLHT
DMGA
DOCK
DOOR
DRKS
DTRG
DTRO
EFCT
EFTR
EMPU
EYEP
FGHS
FGHT
FILT
FISH
FLAR
FLPS
FLYP
FOGO
FOGV
FRND
FSHM
FSWM
FXDC
GAND
GENR
GHOR
GHRU
GMNU
GNTB
GNTT
GOBD
GRAP
GRFL
GSAC
GSCR
GSLD
GWIG
HHNT
HINT
IFTC
KRAK
KRBA
KRBM
LODC
LUAX
LVOL
MEMO
MHAT
MHOP
MIIA
MINI
MMDL
MOVI
MPHZ
MREE
MRLY
MYSF
NBAR
NOTU
OPAA
PARA
PCKP
PCTL
PDBR
PDRN
PGVS
PHHR
PHPF
PHZD
PHZS
PILL
PIRT
PLAC
PLAT
PLCH
PLPX
PMCT
POIN
PPDL
PSSM
PTNT
PUAP
PUFR
RADD
REAA
REPH
REPL
RID1
RIPL
RMAC
RRLY
RSPL
RUMB
RUND
SAMD
SAMF
SB2G
SB2P
SB2X
SBEM
SBMI
SBO1
SCIC
SCTL
SDB1
SDRN
SHBG
SHBR
SHCI
SHCP
SHDW
SHHC
SHIP
SHPX
SKRP
SLCT
SNAG
SNDM
SOND
SPDC
SPFN
SPIN
SPRL
SPRT
SPWN
SQTR
SRLY
STAU
STEM
STMB
STML
SUBT
SWBT
SWJT
SWRM
SWTC
TEL1
TGPT
TIMR
TKEY
TMAI
TRGR
TXPN
VGOO
VOLG
WATR
WAYP
WEED
WLDA
WLIT
WPNG
WTAT
WTCR
Abilities
ActivationTime
ActorParameters
AiDifficultySettings
Armor
AuroraUnit1Data
AuroraUnit2Data
Ball
BeastRiderData
BerserkerData
BerserkerEnum
BlinkWolfData
BonusCredit
CableEnum
CableProperties
CameraConstraints
CameraFieldOfView
CameraInterpolation
CameraMotion
CameraNavigation
CameraOrientation
CameraPosition
CameraRotation
CameraShakerEnvelope
CattleProd
Chakram
ChasePosition
CinematicBlend
CircleLineMode
ColliderPosition
CommandData
ConditionalTest
Connection
ContextActionCombinationLockStruct
ControlCommands
Convergence
CounterConditions
DamageInfo
DamageVulnerability
DamageableTriggerEnum
DarkSamusData
DarkSamusEchoData
DebrisProperties
DebrisPropertiesOrientationEnum
DefenseMechanoidData
DynamicLightFalloff
DynamicLightIntensity
DynamicLightMotionSpline
DynamicLightParent
DynamicLightSpotlight
EditorProperties
ElectricBeamInfo
EnergyWhip
EyePodData
EyePodStruct
FOVInterpolationMethod
FargullHatcherData
FargullHatcherSwarmData
FederationData
FishCloudAggressionData
FlareDef
FluidProperties
FlyerMovementMode
FlyerSwarmData
FlyingPirateData
FlyingPirateHelixMissileData
FlyingPirateStruct
FriendlyData
GandraydaData
GeneratedObjectDeleterProperties
GhorStructA
GhorStructB
GhorStructC
GragnolFlyerData
GrappleBlock
GrappleData
GrappleInfo
GuiWidgetProperties
GunTurretBaseData
GunTurretTopData
HealthInfo
HoverThenHomeProjectile
HyperMode
HyperModeData
InterpolationMethod
Inventory
JetPack
KorakkData
KorbaMawData
KorbaSnatcherData
LaunchProjectileData
LayerID
LayerInfo
LightParameters
MetroidHatcherData
MetroidHopperData
MetroidHopperStruct
MetroidPhazeoidStruct
Misc
ModIncaData
MotionInterpolationMethod
MultiModelActorStruct
MultiModelInformation
MysteryFlyerData
NonSlowdown
OffsetInterpolant
OffsetPosition
OffsetSplines
OptionalAreaAssetTypes
OrientationInterpolationMethod
PIDConvergence
PTCNoseTurretData
ParticleBlaster
PathDetermination
PathDeterminationMethodType
PathPosition
PathType
PatternedAI
PhaazoidData
PhazonFlyerSwarmData
PhazonLeechData
PhazonPuddleData
PhysicsDebrisProperties
PhysicsDebrisPropertiesOrientationEnum
PirateDroneData
PlasmaBeamInfo
PlatformMotionProperties
PlayerActorStruct
PlayerInventoryItem
PlayerItem
ProportionalConvergence
PuddleControlData
PuddleControlPhaseData
RagDollData
RainProperties
ReptilicusHunterData
ReptilicusHunterStruct
Ridley1Data
RotationSplines
RundasData
SavedStateID
ScaleSplines
ScanBeamInfo
ScannableParameters
SeedBoss1Action
SeedBoss1Data
SeedBoss1HandData
SeedBoss1OrbData
SeedBoss1Shield
SeedBoss1Stage
SeedBoss2PrimeBotData
SeedBoss3Data
ShakerData
Ship
ShipData
ShipDecalControllerStruct
ShockWaveInfo
SpacePirateData
SpacePirateStruct
SpacePirateWeaponData
SpindleOrientation
SpindlePosition
SpindlePositionInterpolant
SplineType
SpringConvergence
SpriteStruct
StaticGeometryTest
SteamBotData
SteamLordData
SurfaceOrientation
SurfacePosition
SurroundPan
SwarmBasicsData
SwarmBotData
SwarmSoundData
TeamAIDebugEnum
TextProperties
Transform
TranslationSplines
TriggerInfo
UnknownEnum1
UnknownStruct1
UnknownStruct10
UnknownStruct11
UnknownStruct12
UnknownStruct13
UnknownStruct14
UnknownStruct15
UnknownStruct16
UnknownStruct17
UnknownStruct18
UnknownStruct19
UnknownStruct2
UnknownStruct20
UnknownStruct21
UnknownStruct22
UnknownStruct23
UnknownStruct24
UnknownStruct25
UnknownStruct26
UnknownStruct27
UnknownStruct28
UnknownStruct29
UnknownStruct3
UnknownStruct30
UnknownStruct31
UnknownStruct32
UnknownStruct33
UnknownStruct34
UnknownStruct35
UnknownStruct36
UnknownStruct37
UnknownStruct38
UnknownStruct39
UnknownStruct4
UnknownStruct40
UnknownStruct41
UnknownStruct42
UnknownStruct43
UnknownStruct44
UnknownStruct45
UnknownStruct46
UnknownStruct47
UnknownStruct48
UnknownStruct49
UnknownStruct5
UnknownStruct50
UnknownStruct51
UnknownStruct52
UnknownStruct53
UnknownStruct54
UnknownStruct55
UnknownStruct56
UnknownStruct57
UnknownStruct58
UnknownStruct59
UnknownStruct6
UnknownStruct60
UnknownStruct61
UnknownStruct62
UnknownStruct63
UnknownStruct64
UnknownStruct65
UnknownStruct66
UnknownStruct7
UnknownStruct8
UnknownStruct9
Vector2f
Velocity
VisorParameters
Visors
WallCrawlerData
WeaponGeneratorProperties
WeaponVulnerability
Weapons
!ZER
NonZero
ACQU
ACQU
ACTV
Active
AIS1
AILogicState1
AIS2
AILogicState2
AIS3
AILogicState3
ANMO
AnimOver
ANMS
AnimStart
APRC
Approach
ARRV
Arrived
ATCL
AttachedCollisionObject
ATOB
AttachedAnimatedObject
ATPA
ATPA
ATTK
Attack
BEZR
BEZR
BIDG
BallIceXDamage
BSCN
BeginScan
BSPL
BSPL
BXDG
BallXDamage
CINT
CINT
CLOS
Closed
CONN
Connect
CPTH
CameraPath
CROM
CROM
CTGT
CameraTarget
CTIM
CameraTime
DAMG
Damage
DBMB
DBMB
DEAD
Dead
DGNR
DeGenerate
DOWN
Down
DRKX
DarkXDamage
ENTR
Entered
ESCN
EndScan
EXIT
Exited
FOOT
Footstep
FOVP
FOVP
FREZ
Freeze
GRN0
GRN0
GRN1
GRN1
GRNT
Generate
IBND
InheritBounds
ICTV
Inactive
IDMG
IceXDamage
INSD
Inside
IS00
InternalState0
IS01
InternalState1
IS02
InternalState2
IS03
InternalState3
IS04
InternalState4
IS05
InternalState5
IS06
InternalState6
IS07
InternalState7
IS08
InternalState8
IS09
InternalState9
IS10
InternalState10
IS11
InternalState11
IS12
InternalState12
IS13
InternalState13
IS14
InternalState14
IS15
InternalState15
IS16
InternalState16
IS17
InternalState17
IS18
InternalState18
IS19
InternalState19
IS20
IS20
IS21
IS21
IS22
IS22
IS23
IS23
IS24
IS24
IS25
IS25
IS26
IS26
IS27
IS27
IS28
IS28
IS29
IS29
IS30
IS30
IS31
IS31
IS32
IS32
IS33
IS33
IS34
IS34
IS35
IS35
IS36
IS36
IS37
IS37
IS38
IS38
IS39
IS39
IS40
IS40
IS41
IS41
IS44
IS44
IS45
IS45
IS46
IS46
IS47
IS47
IS48
IS48
LDWA
DrawAfter
LDWB
DrawBefore
LEFT
Left
LINR
LINR
LOCK
Locked
LTKA
ThinkAfter
LTKB
ThinkBefore
MAXR
MaxReached
MDFY
Modify
MOTP
MOTP
MOTS
MOTS
NEXT
NEXT
OPEN
Open
ORBO
ORBO
PLAY
Play
PLRP
PLRP
PRSA
PressA
PRSB
PressB
PRST
PressStart
PRSX
PressX
PRSY
PressY
PRSZ
PressZ
PTRL
Patrol
RATL
DeathRattle
RCRM
RCRM
RDUE
SpawnResidue
REFD
ReflectedDamage
RESD
ResistedDamage
RGHT
Right
RLAY
Relay
ROTO
RotationOver
ROTS
RotationStart
RTRT
Retreat
SCND
ScanDone
SCNS
ScanSource
SE01
SE01
SE02
SE02
SE03
SE03
SLAV
Slave
SLCR
SpawnLargeCreatures
SMCR
SpawnMediumCreatures
SQNC
Sequence
SSCR
SpawnSmallCreatures
TGTO
TGTO
TGTP
TGTP
TGTS
TGTS
UFRZ
UnFreeze
ULCK
Unlocked
UP
Up
WLTE
WLTE
XB2F
BackToFront
XDMG
XDamage
XF2B
FrontToBack
XINB
InBack
XINF
InFront
XOUT
Outside
ZERO
Zero
ACTN
Action
ACTV
Activate
ALRT
Alert
ARRV
ARRV
ATCH
Attach
ATCI
AttachInstance
CLOS
Close
CORG
ClearOriginator
DCTV
Deactivate
DECR
Decrement
DOWN
Down
ESCP
Escape
FADI
FadeIn
FADO
FadeOut
FOLW
Follow
IM00
InternalMessage0
IM01
InternalMessage1
IM02
InternalMessage2
IM03
InternalMessage3
IM04
InternalMessage4
IM05
InternalMessage5
IM06
InternalMessage6
IM07
InternalMessage7
IM08
InternalMessage8
IM09
InternalMessage9
IM10
InternalMessage10
IM11
InternalMessage11
IM12
InternalMessage12
IM13
InternalMessage13
IM14
InternalMessage14
IM15
InternalMessage15
IM16
InternalMessage16
IM17
InternalMessage17
IM18
InternalMessage18
IM19
InternalMessage19
IM20
IM20
IM21
IM21
IM22
IM22
IM23
IM23
IM24
IM24
IM25
IM25
IM26
IM26
IM27
IM27
IM28
IM28
IM42
IM42
IM43
IM43
INCR
Increment
KILL
Kill
LEFT
Left
LOAD
Load
LOCK
Lock
NEXT
Next
NONE
None
OFF
OFF
ON
ON
OPEN
OPEN
PLAY
PLAY
RGHT
Right
RMOV
RMOV
RSAN
RSAN
RSET
Reset
RSTP
RSTP
RSTS
ResetAndStart
SALL
StopAllSounds
SALP
StopAllLoopedSounds
SMAX
SetToMax
SORG
SetOriginator
STOP
Stop
STPR
StopAndReset
STRT
Start
TCTV
ToggleActive
TOPN
ToggleOpen
ULCK
Unlock
ULOD
Unload
UP
Up
XALD
AreaLoaded
XAOV
AcidOnVisor
XAUD
AIUpdateDisabled
XAUL
AreaUnloading
XCLR
Clear
XCRT
Create
XDEL
Delete
XDMG
XDMG
XENF
EnteredFluid
XENT
XENT
XEPZ
EnteredPhazonPool
XEXF
ExitedFluid
XFAL
Falling
XHIT
HitObject
XINF
InsideFluid
XINS
InShrubbery
XIPZ
InsidePhazonPool
XLAU
Launching
XLND
Landed
XLSG
LandedOnStaticGround
XOFF
OffGround
XOND
OnDirt
XONI
OnIce
XONO
OnOrganic
XONP
OnPlatform
XRDG
XRDG
XWLD
WorldLoaded
XXDG
XXDG
XXPZ
ExitedPhazonPool
ZERO
SetToZero