#include "CScriptLayer.h" CScriptLayer::CScriptLayer() { mLayerName = "New Layer"; mActive = true; mVisible = true; } CScriptLayer::~CScriptLayer() { for (auto it = mObjects.begin(); it != mObjects.end(); it++) delete *it; } // ************* DATA MANIPULATION ************* void CScriptLayer::AddObject(CScriptObject* object) { mObjects.push_back(object); } void CScriptLayer::DeleteObjectByIndex(u32 index) { delete mObjects[index]; mObjects.erase(mObjects.begin() + index, mObjects.begin() + index); } void CScriptLayer::DeleteObjectByID(u32 ID) { for (auto it = mObjects.begin(); it != mObjects.end(); it++) { if ((*it)->InstanceID() == ID) { delete *it; mObjects.erase(it, it); break; } } } void CScriptLayer::Reserve(u32 amount) { mObjects.reserve(amount); } // ************* GETTERS ************* std::string CScriptLayer::Name() { return mLayerName; } bool CScriptLayer::IsActive() { return mActive; } bool CScriptLayer::IsVisible() { return mVisible; } u32 CScriptLayer::GetNumObjects() { return mObjects.size(); } CScriptObject* CScriptLayer::ObjectByIndex(u32 index) { return mObjects[index]; } CScriptObject* CScriptLayer::ObjectByID(u32 ID) { for (auto it = mObjects.begin(); it != mObjects.end(); it++) if ((*it)->InstanceID() == ID) return *it; return nullptr; } // ************* SETTERS ************* void CScriptLayer::SetName(std::string name) { mLayerName = name; } void CScriptLayer::SetActive(bool active) { mActive = active; } void CScriptLayer::SetVisible(bool visible) { mVisible = visible; }