#ifndef CAREAATTRIBUTES_H #define CAREAATTRIBUTES_H #include "Core/Resource/Script/CScriptObject.h" class CAreaAttributes { EGame mGame; CScriptObject *mpObj; public: CAreaAttributes(CScriptObject *pObj); ~CAreaAttributes(); void SetObject(CScriptObject *pObj); bool IsLayerEnabled() const; bool IsSkyEnabled() const; CModel* SkyModel() const; }; #endif // CAREAATTRIBUTES_H