<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
    <name>Burrower</name>
    <properties>
        <property ID="0x00" name="Name" type="string"/>
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        <property ID="0x02" name="Rotation" type="vector3f"/>
        <property ID="0x03" name="Scale" type="vector3f"/>
        <struct ID="0x04" name="PatternedInfo" template="Structs/PatternedInfo.xml"/>
        <struct ID="0x05" name="ActorParameters" template="Structs/ActorParameters.xml"/>
        <property ID="0x06" name="Particle 1" type="asset" extensions="PART"/>
        <property ID="0x07" name="Particle 2" type="asset" extensions="PART"/>
        <property ID="0x08" name="WPSC" type="asset" extensions="WPSC"/>
        <struct ID="0x09" name="DamageInfo" template="Structs/DamageInfo.xml"/>
        <property ID="0x0A" name="Particle 3" type="asset" extensions="PART"/>
        <property ID="0x0B" name="Always FFFFFFFF" type="long"/>
        <property ID="0x0C" name="Particle 4" type="asset" extensions="PART"/>
    </properties>
    <states/>
    <messages/>
    <editor>
        <properties>
            <property name="InstanceName" ID="0x00"/>
            <property name="Position" ID="0x01"/>
            <property name="Rotation" ID="0x02"/>
            <property name="Scale" ID="0x03"/>
            <property name="Active" ID="0x04:0x1A"/>
            <property name="LightParameters" ID="0x05:0x00"/>
        </properties>
        <assets>
            <animparams source="property">0x04:0x19</animparams>
            <model source="property">0x05:0x02</model>
            <model source="property">0x05:0x04</model>
        </assets>
        <rotation_type>enabled</rotation_type>
        <scale_type>enabled</scale_type>
    </editor>
</ScriptTemplate>