#ifndef RESOURCES_H #define RESOURCES_H #include "CCollisionMeshGroup.h" #include "CDependencyGroup.h" #include "CFont.h" #include "CPoiToWorld.h" #include "CResource.h" #include "CTexture.h" #include "CWorld.h" #include "Core/Resource/Animation/CAnimation.h" #include "Core/Resource/Animation/CAnimSet.h" #include "Core/Resource/Animation/CSkeleton.h" #include "Core/Resource/Animation/CSkin.h" #include "Core/Resource/Area/CGameArea.h" #include "Core/Resource/Model/CModel.h" #include "Core/Resource/Scan/CScan.h" #include "Core/Resource/StringTable/CStringTable.h" #endif // RESOURCES_H