#ifndef SRAYINTERSECTION #define SRAYINTERSECTION #include "types.h" class CSceneNode; struct SRayIntersection { bool Hit; float Distance; CSceneNode *pNode; u32 AssetIndex; SRayIntersection() {} SRayIntersection(bool _Hit, float _Distance, CSceneNode *_pNode, u32 _AssetIndex) : Hit(_Hit), Distance(_Distance), pNode(_pNode), AssetIndex(_AssetIndex) {} }; #endif // SRAYINTERSECTION