Amuse
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#include <AudioGroupProject.hpp>
Public Attributes | |
uint16_t | defineId |
ObjectId | objId |
uint8_t | priority |
uint8_t | maxVoices |
uint8_t | defVel |
uint8_t | panning |
uint8_t | defKey |
uint8_t | pad |
Maps game-side SFX define IDs to sound entities
Definition at line 52 of file AudioGroupProject.hpp.