amuse/lib/EffectReverb.cpp

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#include "amuse/EffectReverb.hpp"
#include <algorithm>
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#include <cmath>
#include "amuse/IBackendVoice.hpp"
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namespace amuse {
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/* clang-format off */
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/* Comb-filter delays */
constexpr std::array<size_t, 3> CTapDelays{
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1789,
1999,
2333
};
/* All-pass-filter delays */
constexpr std::array<size_t, 2> APTapDelays{
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433,
149,
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};
/* Per-channel low-pass delays (Hi-quality reverb only) */
constexpr std::array<size_t, 8> LPTapDelays{
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47,
73,
67,
57,
43,
57,
83,
73
};
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/* clang-format on */
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void ReverbDelayLine::allocate(int32_t delay) {
delay += 2;
x8_length = delay;
xc_inputs = std::make_unique<float[]>(delay);
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x10_lastInput = 0.f;
setdelay(delay / 2);
x0_inPoint = 0;
x4_outPoint = 0;
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}
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void ReverbDelayLine::setdelay(int32_t delay) {
x4_outPoint = x0_inPoint - delay;
while (x4_outPoint < 0)
x4_outPoint += x8_length;
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}
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EffectReverbStd::EffectReverbStd(float coloration, float mix, float time, float damping, float preDelay)
: x140_x1c8_coloration(std::clamp(coloration, 0.f, 1.f))
, x144_x1cc_mix(std::clamp(mix, 0.f, 1.f))
, x148_x1d0_time(std::clamp(time, 0.01f, 10.f))
, x14c_x1d4_damping(std::clamp(damping, 0.f, 1.f))
, x150_x1d8_preDelay(std::clamp(preDelay, 0.f, 0.1f)) {}
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EffectReverbHi::EffectReverbHi(float coloration, float mix, float time, float damping, float preDelay, float crosstalk)
: EffectReverbStd(coloration, mix, time, damping, preDelay), x1dc_crosstalk(std::clamp(crosstalk, 0.f, 1.0f)) {}
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template <typename T>
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EffectReverbStdImp<T>::EffectReverbStdImp(float coloration, float mix, float time, float damping, float preDelay,
double sampleRate)
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: EffectReverbStd(coloration, mix, time, damping, preDelay) {
_setup(sampleRate);
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}
template <typename T>
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void EffectReverbStdImp<T>::_setup(double sampleRate) {
m_sampleRate = sampleRate;
_update();
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}
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template <typename T>
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void EffectReverbStdImp<T>::_update() {
float timeSamples = x148_x1d0_time * m_sampleRate;
double rateRatio = m_sampleRate / NativeSampleRate;
for (size_t c = 0; c < NumChannels; ++c) {
for (size_t t = 0; t < x78_C[c].size(); ++t) {
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ReverbDelayLine& combLine = x78_C[c][t];
size_t tapDelay = CTapDelays[t] * rateRatio;
combLine.allocate(tapDelay);
combLine.setdelay(tapDelay);
xf4_combCoef[c][t] = std::pow(10.f, tapDelay * -3.f / timeSamples);
}
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for (size_t t = 0; t < x0_AP[c].size(); ++t) {
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ReverbDelayLine& allPassLine = x0_AP[c][t];
size_t tapDelay = APTapDelays[t] * rateRatio;
allPassLine.allocate(tapDelay);
allPassLine.setdelay(tapDelay);
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}
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}
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xf0_allPassCoef = x140_x1c8_coloration;
x118_level = x144_x1cc_mix;
x11c_damping = x14c_x1d4_damping;
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if (x11c_damping < 0.05f)
x11c_damping = 0.05f;
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x11c_damping = 1.f - (x11c_damping * 0.8f + 0.05);
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if (x150_x1d8_preDelay != 0.f) {
x120_preDelayTime = m_sampleRate * x150_x1d8_preDelay;
for (size_t i = 0; i < NumChannels; ++i) {
x124_preDelayLine[i] = std::make_unique<float[]>(x120_preDelayTime);
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x130_preDelayPtr[i] = x124_preDelayLine[i].get();
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}
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} else {
x120_preDelayTime = 0;
for (auto& delayLine : x124_preDelayLine) {
delayLine.reset();
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}
x130_preDelayPtr.fill(nullptr);
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}
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m_dirty = false;
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}
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template <typename T>
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void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const ChannelMap& chanMap) {
if (m_dirty)
_update();
const float dampWet = x118_level * 0.6f;
const float dampDry = 0.6f - dampWet;
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for (size_t f = 0; f < frameCount; f += 160) {
for (unsigned c = 0; c < chanMap.m_channelCount; ++c) {
const auto& combCoefs = xf4_combCoef[c];
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float& lpLastOut = x10c_lpLastout[c];
float* preDelayLine = x124_preDelayLine[c].get();
float* preDelayPtr = x130_preDelayPtr[c];
float* lastPreDelaySamp = &preDelayLine[x120_preDelayTime - 1];
auto& linesC = x78_C[c];
auto& linesAP = x0_AP[c];
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const int procSamples = std::min(size_t(160), frameCount - f);
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for (int s = 0; s < procSamples; ++s) {
const float sample = audio[s * chanMap.m_channelCount + c];
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/* Pre-delay stage */
float sample2 = sample;
if (x120_preDelayTime != 0) {
sample2 = *preDelayPtr;
*preDelayPtr = sample;
preDelayPtr += 1;
if (preDelayPtr == lastPreDelaySamp)
preDelayPtr = preDelayLine;
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}
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/* Comb filter stage */
linesC[0].xc_inputs[linesC[0].x0_inPoint] = combCoefs[0] * linesC[0].x10_lastInput + sample2;
linesC[0].x0_inPoint += 1;
linesC[1].xc_inputs[linesC[1].x0_inPoint] = combCoefs[1] * linesC[1].x10_lastInput + sample2;
linesC[1].x0_inPoint += 1;
linesC[0].x10_lastInput = linesC[0].xc_inputs[linesC[0].x4_outPoint];
linesC[0].x4_outPoint += 1;
linesC[1].x10_lastInput = linesC[1].xc_inputs[linesC[1].x4_outPoint];
linesC[1].x4_outPoint += 1;
if (linesC[0].x0_inPoint == linesC[0].x8_length)
linesC[0].x0_inPoint = 0;
if (linesC[1].x0_inPoint == linesC[1].x8_length)
linesC[1].x0_inPoint = 0;
if (linesC[0].x4_outPoint == linesC[0].x8_length)
linesC[0].x4_outPoint = 0;
if (linesC[1].x4_outPoint == linesC[1].x8_length)
linesC[1].x4_outPoint = 0;
/* All-pass filter stage */
linesAP[0].xc_inputs[linesAP[0].x0_inPoint] =
xf0_allPassCoef * linesAP[0].x10_lastInput + linesC[0].x10_lastInput + linesC[1].x10_lastInput;
const float lowPass =
-(xf0_allPassCoef * linesAP[0].xc_inputs[linesAP[0].x0_inPoint] - linesAP[0].x10_lastInput);
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linesAP[0].x0_inPoint += 1;
linesAP[0].x10_lastInput = linesAP[0].xc_inputs[linesAP[0].x4_outPoint];
linesAP[0].x4_outPoint += 1;
if (linesAP[0].x0_inPoint == linesAP[0].x8_length)
linesAP[0].x0_inPoint = 0;
if (linesAP[0].x4_outPoint == linesAP[0].x8_length)
linesAP[0].x4_outPoint = 0;
lpLastOut = x11c_damping * lpLastOut + lowPass * 0.3f;
linesAP[1].xc_inputs[linesAP[1].x0_inPoint] = xf0_allPassCoef * linesAP[1].x10_lastInput + lpLastOut;
const float allPass =
-(xf0_allPassCoef * linesAP[1].xc_inputs[linesAP[1].x0_inPoint] - linesAP[1].x10_lastInput);
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linesAP[1].x0_inPoint += 1;
linesAP[1].x10_lastInput = linesAP[1].xc_inputs[linesAP[1].x4_outPoint];
linesAP[1].x4_outPoint += 1;
if (linesAP[1].x0_inPoint == linesAP[1].x8_length)
linesAP[1].x0_inPoint = 0;
if (linesAP[1].x4_outPoint == linesAP[1].x8_length)
linesAP[1].x4_outPoint = 0;
/* Mix out */
audio[s * chanMap.m_channelCount + c] = ClampFull<T>(dampWet * allPass + dampDry * sample);
}
x130_preDelayPtr[c] = preDelayPtr;
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}
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audio += chanMap.m_channelCount * 160;
}
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}
template <typename T>
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EffectReverbHiImp<T>::EffectReverbHiImp(float coloration, float mix, float time, float damping, float preDelay,
float crosstalk, double sampleRate)
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: EffectReverbHi(coloration, mix, time, damping, preDelay, crosstalk) {
_setup(sampleRate);
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}
template <typename T>
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void EffectReverbHiImp<T>::_setup(double sampleRate) {
m_sampleRate = sampleRate;
_update();
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}
template <typename T>
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void EffectReverbHiImp<T>::_update() {
const float timeSamples = x148_x1d0_time * m_sampleRate;
const double rateRatio = m_sampleRate / NativeSampleRate;
for (size_t c = 0; c < NumChannels; ++c) {
for (size_t t = 0; t < xb4_C[c].size(); ++t) {
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ReverbDelayLine& combLine = xb4_C[c][t];
const size_t tapDelay = CTapDelays[t] * rateRatio;
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combLine.allocate(tapDelay);
combLine.setdelay(tapDelay);
x16c_combCoef[c][t] = std::pow(10.f, tapDelay * -3.f / timeSamples);
}
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for (size_t t = 0; t < x0_AP[c].size(); ++t) {
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ReverbDelayLine& allPassLine = x0_AP[c][t];
const size_t tapDelay = APTapDelays[t] * rateRatio;
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allPassLine.allocate(tapDelay);
allPassLine.setdelay(tapDelay);
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}
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ReverbDelayLine& lpLine = x78_LP[c];
const size_t tapDelay = LPTapDelays[c] * rateRatio;
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lpLine.allocate(tapDelay);
lpLine.setdelay(tapDelay);
}
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x168_allPassCoef = x140_x1c8_coloration;
x19c_level = x144_x1cc_mix;
x1a0_damping = x14c_x1d4_damping;
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if (x1a0_damping < 0.05f)
x1a0_damping = 0.05f;
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x1a0_damping = 1.f - (x1a0_damping * 0.8f + 0.05);
if (x150_x1d8_preDelay != 0.f) {
x1a4_preDelayTime = m_sampleRate * x150_x1d8_preDelay;
for (size_t i = 0; i < NumChannels; ++i) {
x1ac_preDelayLine[i] = std::make_unique<float[]>(x1a4_preDelayTime);
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x1b8_preDelayPtr[i] = x1ac_preDelayLine[i].get();
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}
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} else {
x1a4_preDelayTime = 0;
for (auto& delayLine : x1ac_preDelayLine) {
delayLine.reset();
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}
x1b8_preDelayPtr.fill(nullptr);
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}
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x1a8_internalCrosstalk = x1dc_crosstalk;
m_dirty = false;
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}
template <typename T>
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void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sampleCount) {
const float dampWet = x19c_level * 0.6f;
const float dampDry = 0.6f - dampWet;
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const auto& combCoefs = x16c_combCoef[c];
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float& lpLastOut = x190_lpLastout[c];
float* preDelayLine = x1ac_preDelayLine[c].get();
float* preDelayPtr = x1b8_preDelayPtr[c];
float* lastPreDelaySamp = &preDelayLine[x1a4_preDelayTime - 1];
auto& linesC = xb4_C[c];
auto& linesAP = x0_AP[c];
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ReverbDelayLine& lineLP = x78_LP[c];
const float allPassCoef = x168_allPassCoef;
const float damping = x1a0_damping;
const int32_t preDelayTime = x1a4_preDelayTime;
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for (int s = 0; s < sampleCount; ++s) {
const float sample = audio[s * chanCount + c];
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/* Pre-delay stage */
float sample2 = sample;
if (preDelayTime != 0) {
sample2 = *preDelayPtr;
*preDelayPtr = sample;
preDelayPtr += 1;
if (preDelayPtr == lastPreDelaySamp)
preDelayPtr = preDelayLine;
}
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/* Comb filter stage */
linesC[0].xc_inputs[linesC[0].x0_inPoint] = combCoefs[0] * linesC[0].x10_lastInput + sample2;
linesC[0].x0_inPoint += 1;
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linesC[1].xc_inputs[linesC[1].x0_inPoint] = combCoefs[1] * linesC[1].x10_lastInput + sample2;
linesC[1].x0_inPoint += 1;
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linesC[2].xc_inputs[linesC[2].x0_inPoint] = combCoefs[2] * linesC[2].x10_lastInput + sample2;
linesC[2].x0_inPoint += 1;
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linesC[0].x10_lastInput = linesC[0].xc_inputs[linesC[0].x4_outPoint];
linesC[0].x4_outPoint += 1;
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linesC[1].x10_lastInput = linesC[1].xc_inputs[linesC[1].x4_outPoint];
linesC[1].x4_outPoint += 1;
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linesC[2].x10_lastInput = linesC[2].xc_inputs[linesC[2].x4_outPoint];
linesC[2].x4_outPoint += 1;
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if (linesC[0].x0_inPoint == linesC[0].x8_length)
linesC[0].x0_inPoint = 0;
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if (linesC[1].x0_inPoint == linesC[1].x8_length)
linesC[1].x0_inPoint = 0;
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if (linesC[2].x0_inPoint == linesC[2].x8_length)
linesC[2].x0_inPoint = 0;
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if (linesC[0].x4_outPoint == linesC[0].x8_length)
linesC[0].x4_outPoint = 0;
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if (linesC[1].x4_outPoint == linesC[1].x8_length)
linesC[1].x4_outPoint = 0;
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if (linesC[2].x4_outPoint == linesC[2].x8_length)
linesC[2].x4_outPoint = 0;
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/* All-pass filter stage */
linesAP[0].xc_inputs[linesAP[0].x0_inPoint] = allPassCoef * linesAP[0].x10_lastInput + linesC[0].x10_lastInput +
linesC[1].x10_lastInput + linesC[2].x10_lastInput;
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linesAP[1].xc_inputs[linesAP[1].x0_inPoint] =
allPassCoef * linesAP[1].x10_lastInput -
(allPassCoef * linesAP[0].xc_inputs[linesAP[0].x0_inPoint] - linesAP[0].x10_lastInput);
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const float lowPass = -(allPassCoef * linesAP[1].xc_inputs[linesAP[1].x0_inPoint] - linesAP[1].x10_lastInput);
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linesAP[0].x0_inPoint += 1;
linesAP[1].x0_inPoint += 1;
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if (linesAP[0].x0_inPoint == linesAP[0].x8_length)
linesAP[0].x0_inPoint = 0;
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if (linesAP[1].x0_inPoint == linesAP[1].x8_length)
linesAP[1].x0_inPoint = 0;
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linesAP[0].x10_lastInput = linesAP[0].xc_inputs[linesAP[0].x4_outPoint];
linesAP[0].x4_outPoint += 1;
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linesAP[1].x10_lastInput = linesAP[1].xc_inputs[linesAP[1].x4_outPoint];
linesAP[1].x4_outPoint += 1;
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if (linesAP[0].x4_outPoint == linesAP[0].x8_length)
linesAP[0].x4_outPoint = 0;
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if (linesAP[1].x4_outPoint == linesAP[1].x8_length)
linesAP[1].x4_outPoint = 0;
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lpLastOut = damping * lpLastOut + lowPass * 0.3f;
lineLP.xc_inputs[lineLP.x0_inPoint] = allPassCoef * lineLP.x10_lastInput + lpLastOut;
const float allPass = -(allPassCoef * lineLP.xc_inputs[lineLP.x0_inPoint] - lineLP.x10_lastInput);
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lineLP.x0_inPoint += 1;
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lineLP.x10_lastInput = lineLP.xc_inputs[lineLP.x4_outPoint];
lineLP.x4_outPoint += 1;
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if (lineLP.x0_inPoint == lineLP.x8_length)
lineLP.x0_inPoint = 0;
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if (lineLP.x4_outPoint == lineLP.x8_length)
lineLP.x4_outPoint = 0;
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/* Mix out */
audio[s * chanCount + c] = ClampFull<T>(dampWet * allPass + dampDry * sample);
}
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x1b8_preDelayPtr[c] = preDelayPtr;
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}
template <typename T>
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void EffectReverbHiImp<T>::_doCrosstalk(T* audio, float wet, float dry, int chanCount, int sampleCount) {
for (int i = 0; i < sampleCount; ++i) {
T* base = &audio[chanCount * i];
float allWet = 0;
for (int c = 0; c < chanCount; ++c) {
allWet += base[c] * wet;
base[c] *= dry;
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}
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for (int c = 0; c < chanCount; ++c)
base[c] = ClampFull<T>(base[c] + allWet);
}
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}
template <typename T>
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void EffectReverbHiImp<T>::applyEffect(T* audio, size_t frameCount, const ChannelMap& chanMap) {
if (m_dirty)
_update();
for (size_t f = 0; f < frameCount; f += 160) {
size_t blockSamples = std::min(size_t(160), frameCount - f);
for (unsigned i = 0; i < chanMap.m_channelCount; ++i) {
if (i == 0 && x1a8_internalCrosstalk != 0.f) {
float crossWet = x1a8_internalCrosstalk * 0.5;
_doCrosstalk(audio, crossWet, 1.f - crossWet, chanMap.m_channelCount, blockSamples);
}
_handleReverb(audio, i, chanMap.m_channelCount, blockSamples);
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}
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audio += chanMap.m_channelCount * 160;
}
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}
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template class EffectReverbStdImp<int16_t>;
template class EffectReverbStdImp<int32_t>;
template class EffectReverbStdImp<float>;
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template class EffectReverbHiImp<int16_t>;
template class EffectReverbHiImp<int32_t>;
template class EffectReverbHiImp<float>;
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} // namespace amuse