amuse/lib/AudioGroup.cpp

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#include "amuse/AudioGroup.hpp"
#include "amuse/AudioGroupData.hpp"
namespace amuse
{
AudioGroup::AudioGroup(int groupId, const AudioGroupData& data)
: m_groupId(groupId),
m_pool(data.getPool()),
m_proj(data.getProj()),
m_sdir(data.getSdir()),
m_samp(data.getSamp())
{}
bool AudioGroup::sfxInGroup(int sfxId) const
{
}
bool AudioGroup::songInGroup(int songId) const
{
}
const AudioGroupSampleDirectory::Entry* AudioGroup::getSfxEntry(int sfxId) const
{
for (const auto& ent : m_sdir.m_entries)
if (ent.first.m_sfxId == sfxId)
return &ent.first;
return nullptr;
}
}