Work on Voice state and SurroundProfiles

This commit is contained in:
Jack Andersen
2016-05-10 18:48:08 -10:00
parent 60f873e76e
commit 1102d50f8f
22 changed files with 1099 additions and 176 deletions

View File

@@ -6,6 +6,7 @@
#include "amuse/IBackendVoiceAllocator.hpp"
#include "amuse/AudioGroupData.hpp"
#include "amuse/AudioGroup.hpp"
#include "amuse/Common.hpp"
namespace amuse
{
@@ -50,25 +51,6 @@ std::list<Submix>::iterator Engine::_destroySubmix(Submix* smx)
return m_activeSubmixes.erase(smx->m_engineIt);
}
AudioGroup* Engine::_findGroupFromSfxId(int sfxId, const AudioGroupSampleDirectory::Entry*& entOut) const
{
for (const auto& grp : m_audioGroups)
{
entOut = grp.second->getSfxEntry(sfxId);
if (entOut)
return grp.second.get();
}
return nullptr;
}
AudioGroup* Engine::_findGroupFromSongId(int songId) const
{
for (const auto& grp : m_audioGroups)
if (grp.second->songInGroup(songId))
return grp.second.get();
return nullptr;
}
/** Update all active audio entities and fill OS audio buffers as needed */
void Engine::pumpEngine()
{
@@ -88,12 +70,28 @@ const AudioGroup* Engine::addAudioGroup(int groupId, const AudioGroupData& data)
return nullptr;
AudioGroup* ret = grp.get();
m_audioGroups.emplace(std::make_pair(groupId, std::move(grp)));
/* setup SFX index for contained objects */
for (const auto& pair : ret->getProj().sfxGroups())
{
const SFXGroupIndex& sfxGroup = pair.second;
m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size());
for (const auto& pair : sfxGroup.m_sfxEntries)
m_sfxLookup[pair.first] = std::make_pair(ret, pair.second->objId);
}
return ret;
}
/** Remove audio group from engine */
void Engine::removeAudioGroup(int groupId)
{
auto search = m_audioGroups.find(groupId);
if (search == m_audioGroups.end())
return;
AudioGroup* grp = search->second.get();
/* Destroy runtime entities within group */
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
{
if (it->getAudioGroup().groupId() == groupId)
@@ -127,6 +125,14 @@ void Engine::removeAudioGroup(int groupId)
++it;
}
/* teardown SFX index for contained objects */
for (const auto& pair : grp->getProj().sfxGroups())
{
const SFXGroupIndex& sfxGroup = pair.second;
for (const auto& pair : sfxGroup.m_sfxEntries)
m_sfxLookup.erase(pair.first);
}
m_audioGroups.erase(groupId);
}
@@ -172,12 +178,15 @@ void Engine::removeSubmix(Submix* smx)
/** Start soundFX playing from loaded audio groups */
Voice* Engine::fxStart(int sfxId, float vol, float pan, Submix* smx)
{
const AudioGroupSampleDirectory::Entry* entry;
AudioGroup* grp = _findGroupFromSfxId(sfxId, entry);
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return nullptr;
AudioGroup* grp = search->second.first;
if (!grp)
return nullptr;
Voice* ret = _allocateVoice(*grp, entry->m_sampleRate, true, false, smx);
Voice* ret = _allocateVoice(*grp, 32000.0, true, false, smx);
ret->setVolume(vol);
ret->setPanning(pan);
return ret;
@@ -187,12 +196,15 @@ Voice* Engine::fxStart(int sfxId, float vol, float pan, Submix* smx)
Emitter* Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist,
float falloff, int sfxId, float minVol, float maxVol, Submix* smx)
{
const AudioGroupSampleDirectory::Entry* entry;
AudioGroup* grp = _findGroupFromSfxId(sfxId, entry);
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return nullptr;
AudioGroup* grp = search->second.first;
if (!grp)
return nullptr;
Voice* vox = _allocateVoice(*grp, entry->m_sampleRate, true, true, smx);
Voice* vox = _allocateVoice(*grp, 32000.0, true, true, smx);
m_activeEmitters.emplace_back(*this, *grp, *vox);
Emitter& ret = m_activeEmitters.back();
ret.setPos(pos);
@@ -206,7 +218,7 @@ Emitter* Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxD
}
/** Start song playing from loaded audio groups */
Sequencer* Engine::seqPlay(int songId, const unsigned char* arrData)
Sequencer* Engine::seqPlay(int groupId, int songId, const unsigned char* arrData)
{
}