Working Studio implementation

This commit is contained in:
Jack Andersen
2016-07-13 18:54:46 -10:00
parent d3d5595422
commit 2dcb9dd1c7
68 changed files with 1981 additions and 2098 deletions

View File

@@ -11,13 +11,13 @@
namespace amuse
{
static const float FullLevels[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
Engine::~Engine()
{
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
if (!seq->m_destroyed)
seq->_destroy();
while (m_activeStudios.size())
removeStudio(m_activeStudios.front());
for (std::shared_ptr<Emitter>& emitter : m_activeEmitters)
emitter->_destroy();
for (std::shared_ptr<Voice>& vox : m_activeVoices)
@@ -25,8 +25,11 @@ Engine::~Engine()
}
Engine::Engine(IBackendVoiceAllocator& backend, AmplitudeMode ampMode)
: m_backend(backend), m_ampMode(ampMode), m_defaultStudio(std::make_shared<Studio>(*this, true))
: m_backend(backend), m_ampMode(ampMode), m_defaultStudio(_allocateStudio(true))
{
m_defaultStudio->getAuxA().makeReverbStd(0.5f, 0.8f, 3.0f, 0.5f, 0.1f);
m_defaultStudio->getAuxB().makeChorus(15, 0, 500);
m_defaultStudioReady = true;
backend.register5MsCallback(std::bind(&Engine::_5MsCallback, this, std::placeholders::_1));
m_midiReader = backend.allocateMIDIReader(*this);
}
@@ -53,44 +56,48 @@ std::pair<AudioGroup*, const SFXGroupIndex*> Engine::_findSFXGroup(int groupId)
return {};
}
std::list<std::shared_ptr<Voice>>::iterator
Engine::_allocateVoice(const AudioGroup& group, int groupId, double sampleRate,
bool dynamicPitch, bool emitter, std::weak_ptr<Studio> studio)
std::list<std::shared_ptr<Voice>>::iterator Engine::_allocateVoice(const AudioGroup& group, int groupId,
double sampleRate, bool dynamicPitch, bool emitter,
std::weak_ptr<Studio> studio)
{
auto it = m_activeVoices.emplace(m_activeVoices.end(),
new Voice(*this, group, groupId, m_nextVid++, emitter, studio));
m_activeVoices.back()->m_backendVoice =
m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
std::shared_ptr<Studio> st = studio.lock();
auto it =
m_activeVoices.emplace(m_activeVoices.end(), new Voice(*this, group, groupId, m_nextVid++, emitter, studio));
m_activeVoices.back()->m_backendVoice = m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
m_activeVoices.back()->m_backendVoice->setChannelLevels(st->getMaster().m_backendSubmix.get(), FullLevels, false);
m_activeVoices.back()->m_backendVoice->setChannelLevels(st->getAuxA().m_backendSubmix.get(), FullLevels, false);
m_activeVoices.back()->m_backendVoice->setChannelLevels(st->getAuxB().m_backendSubmix.get(), FullLevels, false);
return it;
}
std::list<std::shared_ptr<Sequencer>>::iterator
Engine::_allocateSequencer(const AudioGroup& group, int groupId,
int setupId, std::weak_ptr<Studio> studio)
std::list<std::shared_ptr<Sequencer>>::iterator Engine::_allocateSequencer(const AudioGroup& group, int groupId,
int setupId, std::weak_ptr<Studio> studio)
{
const SongGroupIndex* songGroup = group.getProj().getSongGroupIndex(groupId);
if (songGroup)
{
auto it = m_activeSequencers.emplace(m_activeSequencers.end(),
new Sequencer(*this, group, groupId, songGroup, setupId, studio));
new Sequencer(*this, group, groupId, songGroup, setupId, studio));
return it;
}
const SFXGroupIndex* sfxGroup = group.getProj().getSFXGroupIndex(groupId);
if (sfxGroup)
{
auto it = m_activeSequencers.emplace(m_activeSequencers.end(),
new Sequencer(*this, group, groupId, sfxGroup, studio));
new Sequencer(*this, group, groupId, sfxGroup, studio));
return it;
}
return {};
}
std::list<std::shared_ptr<Studio>>::iterator Engine::_allocateStudio(bool mainOut)
std::shared_ptr<Studio> Engine::_allocateStudio(bool mainOut)
{
auto it = m_activeStudios.emplace(m_activeStudios.end(), std::make_shared<Studio>(*this, mainOut));
m_activeStudios.back()->m_auxA.m_backendSubmix = m_backend.allocateSubmix(m_activeStudios.back()->m_auxA, mainOut);
m_activeStudios.back()->m_auxB.m_backendSubmix = m_backend.allocateSubmix(m_activeStudios.back()->m_auxB, mainOut);
return it;
std::shared_ptr<Studio> ret = std::make_shared<Studio>(*this, mainOut);
m_activeStudios.emplace(m_activeStudios.end(), ret);
ret->m_master.m_backendSubmix = m_backend.allocateSubmix(ret->m_master, mainOut, 0);
ret->m_auxA.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxA, mainOut, 1);
ret->m_auxB.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxB, mainOut, 2);
return ret;
}
std::list<std::shared_ptr<Voice>>::iterator Engine::_destroyVoice(std::list<std::shared_ptr<Voice>>::iterator it)
@@ -104,7 +111,8 @@ std::list<std::shared_ptr<Voice>>::iterator Engine::_destroyVoice(std::list<std:
return m_activeVoices.erase(it);
}
std::list<std::shared_ptr<Sequencer>>::iterator Engine::_destroySequencer(std::list<std::shared_ptr<Sequencer>>::iterator it)
std::list<std::shared_ptr<Sequencer>>::iterator
Engine::_destroySequencer(std::list<std::shared_ptr<Sequencer>>::iterator it)
{
#ifndef NDEBUG
assert(this == &(*it)->getEngine());
@@ -115,20 +123,9 @@ std::list<std::shared_ptr<Sequencer>>::iterator Engine::_destroySequencer(std::l
return m_activeSequencers.erase(it);
}
std::list<std::shared_ptr<Studio>>::iterator Engine::_destroyStudio(std::list<std::shared_ptr<Studio>>::iterator it)
{
#ifndef NDEBUG
assert(this == &(*it)->getEngine());
#endif
if ((*it)->m_destroyed)
return m_activeStudios.begin();
(*it)->_destroy();
return m_activeStudios.erase(it);
}
void Engine::_bringOutYourDead()
{
for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;)
for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();)
{
Emitter* emitter = it->get();
if (emitter->getVoice()->_isRecursivelyDead())
@@ -140,7 +137,7 @@ void Engine::_bringOutYourDead()
++it;
}
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
{
Voice* vox = it->get();
vox->_bringOutYourDead();
@@ -152,7 +149,7 @@ void Engine::_bringOutYourDead()
++it;
}
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;)
for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();)
{
Sequencer* seq = it->get();
seq->_bringOutYourDead();
@@ -163,6 +160,15 @@ void Engine::_bringOutYourDead()
}
++it;
}
for (auto it = m_activeStudios.begin(); it != m_activeStudios.end();)
{
std::shared_ptr<Studio> st = it->lock();
if (!st)
it = m_activeStudios.erase(it);
else
++it;
}
}
void Engine::_5MsCallback(double dt)
@@ -236,7 +242,7 @@ void Engine::removeAudioGroup(const AudioGroupData& data)
AudioGroup* grp = search->second.get();
/* Destroy runtime entities within group */
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
{
Voice* vox = it->get();
if (&vox->getAudioGroup() == grp)
@@ -248,7 +254,7 @@ void Engine::removeAudioGroup(const AudioGroupData& data)
++it;
}
for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;)
for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();)
{
Emitter* emitter = it->get();
if (&emitter->getAudioGroup() == grp)
@@ -260,7 +266,7 @@ void Engine::removeAudioGroup(const AudioGroupData& data)
++it;
}
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;)
for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();)
{
Sequencer* seq = it->get();
if (&seq->getAudioGroup() == grp)
@@ -284,51 +290,7 @@ void Engine::removeAudioGroup(const AudioGroupData& data)
}
/** Create new Studio within engine */
std::shared_ptr<Studio> Engine::addStudio(bool mainOut)
{
return *_allocateStudio(mainOut);
}
std::list<std::shared_ptr<Studio>>::iterator Engine::_removeStudio(std::list<std::shared_ptr<Studio>>::iterator smx)
{
/* Delete all voices bound to studio */
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ; ++it)
{
Voice* vox = it->get();
std::shared_ptr<Studio> vsmx = vox->getStudio();
if (vsmx == *smx)
vox->kill();
}
/* Delete all sequencers bound to studio */
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ; ++it)
{
Sequencer* seq = it->get();
std::shared_ptr<Studio> ssmx = seq->getStudio();
if (ssmx == *smx)
seq->kill();
}
/* Delete studio */
return _destroyStudio(smx);
}
/** Remove Submix and deallocate */
void Engine::removeStudio(std::weak_ptr<Studio> smx)
{
std::shared_ptr<Studio> sm = smx.lock();
if (sm == m_defaultStudio)
return;
for (auto it = m_activeStudios.begin() ; it != m_activeStudios.end() ;)
{
if (*it == sm)
{
it = _removeStudio(it);
break;
}
++it;
}
}
std::shared_ptr<Studio> Engine::addStudio(bool mainOut) { return _allocateStudio(mainOut); }
/** Start soundFX playing from loaded audio groups */
std::shared_ptr<Voice> Engine::fxStart(int sfxId, float vol, float pan, std::weak_ptr<Studio> smx)
@@ -343,8 +305,7 @@ std::shared_ptr<Voice> Engine::fxStart(int sfxId, float vol, float pan, std::wea
return nullptr;
std::list<std::shared_ptr<Voice>>::iterator ret =
_allocateVoice(*grp, std::get<1>(search->second),
32000.0, true, false, smx);
_allocateVoice(*grp, std::get<1>(search->second), 32000.0, true, false, smx);
ObjectId oid = (grp->getDataFormat() == DataFormat::PC) ? entry->objId : SBig(entry->objId);
if (!(*ret)->loadSoundObject(oid, 0, 1000.f, entry->defKey, entry->defVel, 0))
@@ -359,9 +320,8 @@ std::shared_ptr<Voice> Engine::fxStart(int sfxId, float vol, float pan, std::wea
}
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
std::shared_ptr<Emitter> Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist,
float falloff, int sfxId, float minVol, float maxVol,
std::weak_ptr<Studio> smx)
std::shared_ptr<Emitter> Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist, float falloff,
int sfxId, float minVol, float maxVol, std::weak_ptr<Studio> smx)
{
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
@@ -373,8 +333,7 @@ std::shared_ptr<Emitter> Engine::addEmitter(const Vector3f& pos, const Vector3f&
return nullptr;
std::list<std::shared_ptr<Voice>>::iterator vox =
_allocateVoice(*grp, std::get<1>(search->second),
32000.0, true, true, smx);
_allocateVoice(*grp, std::get<1>(search->second), 32000.0, true, true, smx);
auto emitIt = m_activeEmitters.emplace(m_activeEmitters.end(), new Emitter(*this, *grp, std::move(*vox)));
Emitter& ret = *(*emitIt);
@@ -398,8 +357,8 @@ std::shared_ptr<Emitter> Engine::addEmitter(const Vector3f& pos, const Vector3f&
}
/** Start song playing from loaded audio groups */
std::shared_ptr<Sequencer> Engine::seqPlay(int groupId, int songId,
const unsigned char* arrData, std::weak_ptr<Studio> smx)
std::shared_ptr<Sequencer> Engine::seqPlay(int groupId, int songId, const unsigned char* arrData,
std::weak_ptr<Studio> smx)
{
std::pair<AudioGroup*, const SongGroupIndex*> songGrp = _findSongGroup(groupId);
if (songGrp.second)
@@ -448,7 +407,7 @@ std::shared_ptr<Voice> Engine::findVoice(int vid)
/** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */
void Engine::killKeygroup(uint8_t kg, bool now)
{
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
{
Voice* vox = it->get();
if (vox->m_keygroup == kg)
@@ -470,7 +429,7 @@ void Engine::killKeygroup(uint8_t kg, bool now)
/** Send all voices using `macroId` the message `val` */
void Engine::sendMacroMessage(ObjectId macroId, int32_t val)
{
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ; ++it)
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end(); ++it)
{
Voice* vox = it->get();
if (vox->getObjectId() == macroId)
@@ -480,5 +439,4 @@ void Engine::sendMacroMessage(ObjectId macroId, int32_t val)
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
seq->sendMacroMessage(macroId, val);
}
}