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Implement LayersEditor
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@@ -207,6 +207,7 @@ public:
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int indexOfId(amuse::ObjectId id) const;
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amuse::ObjectId idOfIndex(int idx) const;
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BasePoolObjectNode* nodeOfIndex(int idx) const;
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BasePoolObjectNode* nodeOfId(amuse::ObjectId id) const;
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};
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struct BasePoolObjectNode : INode
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{
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