Some SoundMacro command implementations

This commit is contained in:
Jack Andersen
2016-05-02 19:16:37 -10:00
parent fa8d9038df
commit 338df76711
9 changed files with 580 additions and 35 deletions

View File

@@ -13,13 +13,12 @@ Engine::Engine(IBackendVoiceAllocator& backend)
: m_backend(backend)
{}
Voice* Engine::_allocateVoice(int groupId, double sampleRate, bool dynamicPitch)
Voice* Engine::_allocateVoice(int groupId, double sampleRate, bool dynamicPitch, bool emitter)
{
std::unique_ptr<Voice> vox = std::make_unique<Voice>(*this, groupId);
vox->m_backendVoice = m_backend.allocateVoice(*vox, sampleRate, dynamicPitch);
Voice* ret = vox.get();
m_activeVoices.push_back(std::move(vox));
return ret;
m_activeVoices.emplace_back(*this, groupId, m_activeVoices.size(), emitter);
m_activeVoices.back().m_backendVoice =
m_backend.allocateVoice(m_activeVoices.back(), sampleRate, dynamicPitch);
return &m_activeVoices.back();
}
AudioGroup* Engine::_findGroupFromSfxId(int sfxId, const AudioGroupSampleDirectory::Entry*& entOut) const
@@ -61,7 +60,7 @@ void Engine::removeAudioGroup(int groupId)
{
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
{
if ((*it)->getGroupId() == groupId)
if (it->getGroupId() == groupId)
{
it = m_activeVoices.erase(it);
continue;
@@ -71,7 +70,7 @@ void Engine::removeAudioGroup(int groupId)
for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;)
{
if ((*it)->getGroupId() == groupId)
if (it->getGroupId() == groupId)
{
it = m_activeEmitters.erase(it);
continue;
@@ -81,7 +80,7 @@ void Engine::removeAudioGroup(int groupId)
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;)
{
if ((*it)->getGroupId() == groupId)
if (it->getGroupId() == groupId)
{
it = m_activeSequencers.erase(it);
continue;
@@ -100,7 +99,7 @@ Voice* Engine::fxStart(int sfxId, float vol, float pan)
if (!grp)
return nullptr;
Voice* ret = _allocateVoice(grp->groupId(), entry->m_sampleRate, true);
Voice* ret = _allocateVoice(grp->groupId(), entry->m_sampleRate, true, false);
ret->setVolume(vol);
ret->setPanning(pan);
return ret;
@@ -115,18 +114,17 @@ Emitter* Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxD
if (!grp)
return nullptr;
Voice* vox = _allocateVoice(grp->groupId(), entry->m_sampleRate, true);
std::unique_ptr<Emitter> emtr = std::make_unique<Emitter>(*this, grp->groupId(), *vox);
Emitter* ret = emtr.get();
ret->setPos(pos);
ret->setDir(dir);
ret->setMaxDist(maxDist);
ret->setFalloff(falloff);
ret->setMinVol(minVol);
ret->setMaxVol(maxVol);
Voice* vox = _allocateVoice(grp->groupId(), entry->m_sampleRate, true, true);
m_activeEmitters.emplace_back(*this, grp->groupId(), *vox);
Emitter& ret = m_activeEmitters.back();
ret.setPos(pos);
ret.setDir(dir);
ret.setMaxDist(maxDist);
ret.setFalloff(falloff);
ret.setMinVol(minVol);
ret.setMaxVol(maxVol);
m_activeEmitters.push_back(std::move(emtr));
return ret;
return &ret;
}
/** Start song playing from loaded audio groups */
@@ -134,4 +132,13 @@ Sequencer* Engine::seqPlay(int songId, const unsigned char* arrData)
{
}
/** Find voice from VoiceId */
Voice* Engine::findVoice(int vid)
{
for (Voice& vox : m_activeVoices)
if (vox.vid() == vid)
return &vox;
return nullptr;
}
}