N64 SNG fixes

This commit is contained in:
Jack Andersen
2016-06-19 22:08:32 -10:00
parent 7666b51c50
commit 3bc47baa1d
6 changed files with 68 additions and 77 deletions

View File

@@ -72,15 +72,15 @@ Sequencer::Sequencer(Engine& engine, const AudioGroup& group, int groupId,
m_midiSetup = it->second->data();
m_submix = m_engine.addSubmix(smx);
m_submix->makeReverbHi(0.2f, 0.65f, 1.f, 0.5f, 0.f, 0.f);
m_submix->makeReverbHi(0.2f, 0.3f, 1.f, 0.5f, 0.f, 0.f);
}
Sequencer::Sequencer(Engine& engine, const AudioGroup& group, int groupId,
const SFXGroupIndex* sfxGroup, Submix* smx)
: Entity(engine, group, groupId), m_sfxGroup(sfxGroup)
{
m_submix = m_engine.addSubmix(smx);
m_submix->makeReverbHi(0.2f, 0.65f, 1.f, 0.5f, 0.f, 0.f);
//m_submix = m_engine.addSubmix(smx);
//m_submix->makeReverbHi(0.2f, 0.3f, 1.f, 0.5f, 0.f, 0.f);
std::map<uint16_t, const SFXGroupIndex::SFXEntry*> sortSFX;
for (const auto& sfx : sfxGroup->m_sfxEntries)