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N64 SNG fixes
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@@ -72,15 +72,15 @@ Sequencer::Sequencer(Engine& engine, const AudioGroup& group, int groupId,
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m_midiSetup = it->second->data();
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m_submix = m_engine.addSubmix(smx);
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m_submix->makeReverbHi(0.2f, 0.65f, 1.f, 0.5f, 0.f, 0.f);
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m_submix->makeReverbHi(0.2f, 0.3f, 1.f, 0.5f, 0.f, 0.f);
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}
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Sequencer::Sequencer(Engine& engine, const AudioGroup& group, int groupId,
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const SFXGroupIndex* sfxGroup, Submix* smx)
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: Entity(engine, group, groupId), m_sfxGroup(sfxGroup)
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{
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m_submix = m_engine.addSubmix(smx);
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m_submix->makeReverbHi(0.2f, 0.65f, 1.f, 0.5f, 0.f, 0.f);
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//m_submix = m_engine.addSubmix(smx);
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//m_submix->makeReverbHi(0.2f, 0.3f, 1.f, 0.5f, 0.f, 0.f);
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std::map<uint16_t, const SFXGroupIndex::SFXEntry*> sortSFX;
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for (const auto& sfx : sfxGroup->m_sfxEntries)
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