mirror of
https://github.com/AxioDL/amuse.git
synced 2025-12-09 05:27:57 +00:00
Initial KeymapEditor implementation
This commit is contained in:
@@ -230,7 +230,7 @@ public:
|
||||
using SoundMacroNode = PoolObjectNode<amuse::SoundMacroId, amuse::SoundMacro, INode::Type::SoundMacro>;
|
||||
using ADSRNode = PoolObjectNode<amuse::TableId, std::unique_ptr<amuse::ITable>, INode::Type::ADSR>;
|
||||
using CurveNode = PoolObjectNode<amuse::TableId, std::unique_ptr<amuse::ITable>, INode::Type::Curve>;
|
||||
using KeymapNode = PoolObjectNode<amuse::KeymapId, amuse::Keymap, INode::Type::Keymap>;
|
||||
using KeymapNode = PoolObjectNode<amuse::KeymapId, std::array<amuse::Keymap, 128>, INode::Type::Keymap>;
|
||||
using LayersNode = PoolObjectNode<amuse::LayersId, std::vector<amuse::LayerMapping>, INode::Type::Layer>;
|
||||
using SampleNode = PoolObjectNode<amuse::SampleId, amuse::SampleEntry, INode::Type::Sample>;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user