Support for absolute PROJ offsets introduced in Battle for Naboo

This commit is contained in:
Jack Andersen
2016-05-29 08:22:20 -10:00
parent 3056426afc
commit 494a39e76a
14 changed files with 579 additions and 169 deletions

View File

@@ -12,18 +12,18 @@ AudioGroup::AudioGroup(const AudioGroupData& data, GCNDataTag)
m_fmt(DataFormat::GCN)
{}
AudioGroup::AudioGroup(const AudioGroupData& data, N64DataTag)
: m_proj(data.getProj(), N64DataTag{}),
AudioGroup::AudioGroup(const AudioGroupData& data, bool absOffs, N64DataTag)
: m_proj(data.getProj(), absOffs, N64DataTag{}),
m_pool(data.getPool()),
m_sdir(data.getSdir(), data.getSamp(), N64DataTag{}),
m_sdir(data.getSdir(), data.getSamp(), absOffs, N64DataTag{}),
m_samp(data.getSamp()),
m_fmt(DataFormat::N64)
{}
AudioGroup::AudioGroup(const AudioGroupData& data, PCDataTag)
: m_proj(data.getProj(), PCDataTag{}),
AudioGroup::AudioGroup(const AudioGroupData& data, bool absOffs, PCDataTag)
: m_proj(data.getProj(), absOffs, PCDataTag{}),
m_pool(data.getPool(), PCDataTag{}),
m_sdir(data.getSdir(), PCDataTag{}),
m_sdir(data.getSdir(), absOffs, PCDataTag{}),
m_samp(data.getSamp()),
m_fmt(DataFormat::PC)
{}