mirror of
https://github.com/AxioDL/amuse.git
synced 2025-12-09 05:27:57 +00:00
Lots of foundational work for Amuse editor
This commit is contained in:
@@ -1,10 +1,398 @@
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#include "MainWindow.hpp"
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#include "ui_MainWindow.h"
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QLineEdit>
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#include <QInputDialog>
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#include <QtSvg/QtSvg>
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#include "amuse/ContainerRegistry.hpp"
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#include "Common.hpp"
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MainWindow::MainWindow(QWidget* parent)
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: QMainWindow(parent),
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m_ui(new Ui::MainWindow)
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m_undoStack(new QUndoStack(this))
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{
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m_ui->setupUi(this);
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m_ui.setupUi(this);
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m_ui.actionNew_Project->setShortcut(QKeySequence::New);
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connect(m_ui.actionNew_Project, SIGNAL(triggered()), this, SLOT(newAction()));
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m_ui.actionOpen_Project->setShortcut(QKeySequence::Open);
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connect(m_ui.actionOpen_Project, SIGNAL(triggered()), this, SLOT(openAction()));
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connect(m_ui.actionImport, SIGNAL(triggered()), this, SLOT(importAction()));
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connect(m_ui.actionExport_GameCube_Groups, SIGNAL(triggered()), this, SLOT(exportAction()));
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#ifndef __APPLE__
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m_ui.menuFile->addSeparator();
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QAction* quitAction = m_ui.menuFile->addAction(tr("Quit"));
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quitAction->setShortcut(QKeySequence::Quit);
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connect(quitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
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#endif
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m_ui.actionUndo->setShortcut(QKeySequence::Undo);
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m_ui.actionRedo->setShortcut(QKeySequence::Redo);
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m_ui.actionCut->setShortcut(QKeySequence::Cut);
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m_ui.actionCopy->setShortcut(QKeySequence::Copy);
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m_ui.actionPaste->setShortcut(QKeySequence::Paste);
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m_ui.actionDelete->setShortcut(QKeySequence::Delete);
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onFocusChanged(nullptr, this);
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m_ui.editorSvg->load(QStringLiteral(":/bg/FaceGrey.svg"));
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connect(m_ui.actionNew_SFX_Group, SIGNAL(triggered()), this, SLOT(newSFXGroupAction()));
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connect(m_ui.actionNew_Song_Group, SIGNAL(triggered()), this, SLOT(newSongGroupAction()));
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connect(m_ui.actionNew_Sound_Macro, SIGNAL(triggered()), this, SLOT(newSoundMacroAction()));
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connect(m_ui.actionNew_Keymap, SIGNAL(triggered()), this, SLOT(newKeymapAction()));
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connect(m_ui.actionNew_Layers, SIGNAL(triggered()), this, SLOT(newLayersAction()));
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connect(m_ui.menuAudio, SIGNAL(aboutToShow()), this, SLOT(aboutToShowAudioIOMenu()));
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connect(m_ui.menuMIDI, SIGNAL(aboutToShow()), this, SLOT(aboutToShowMIDIIOMenu()));
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connect(qApp, SIGNAL(focusChanged(QWidget*,QWidget*)), this, SLOT(onFocusChanged(QWidget*,QWidget*)));
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setFocusAudioGroup(nullptr);
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m_voxEngine = boo::NewAudioVoiceEngine();
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m_voxAllocator = std::make_unique<amuse::BooBackendVoiceAllocator>(*m_voxEngine);
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m_engine = std::make_unique<amuse::Engine>(*m_voxAllocator);
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}
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MainWindow::~MainWindow()
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{
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printf("IM DYING\n");
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}
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bool MainWindow::setProjectPath(const QString& path)
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{
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if (m_projectModel && m_projectModel->path() == path)
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return true;
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QDir dir(path);
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if (!dir.exists())
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{
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QString msg = QString(tr("The directory at '%1' must exist for the Amuse editor.")).arg(path);
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QMessageBox::critical(this, tr("Directory does not exist"), msg);
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return false;
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}
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QString testWritePath = dir.filePath(tr("test"));
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QFile testWriteFile(testWritePath);
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if (!testWriteFile.open(QFile::ReadWrite))
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{
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QString msg = QString(tr("The directory at '%1' must be writable for the Amuse editor.")).arg(path);
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QMessageBox::critical(this, tr("Unable to write to directory"), msg);
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return false;
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}
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testWriteFile.remove();
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if (m_projectModel)
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m_projectModel->deleteLater();
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m_projectModel = new ProjectModel(path, this);
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m_ui.projectOutline->setModel(m_projectModel);
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m_ui.actionExport_GameCube_Groups->setEnabled(true);
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setWindowFilePath(path);
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setFocusAudioGroup(nullptr);
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onFocusChanged(nullptr, focusWidget());
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return true;
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}
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void MainWindow::setFocusAudioGroup(AudioGroupModel* group)
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{
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m_focusAudioGroup = group;
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bool active = m_focusAudioGroup != nullptr;
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m_ui.actionNew_Sound_Macro->setEnabled(active);
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m_ui.actionNew_Keymap->setEnabled(active);
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m_ui.actionNew_Layers->setEnabled(active);
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}
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void MainWindow::refreshAudioIO()
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{
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QList<QAction*> audioActions = m_ui.menuAudio->actions();
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if (audioActions.size() > 3)
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for (auto it = audioActions.begin() + 3 ; it != audioActions.end() ; ++it)
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m_ui.menuAudio->removeAction(*it);
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bool addedDev = false;
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// TODO: Do
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if (!addedDev)
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m_ui.menuAudio->addAction(tr("No Audio Devices Found"))->setEnabled(false);
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}
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void MainWindow::refreshMIDIIO()
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{
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QList<QAction*> midiActions = m_ui.menuMIDI->actions();
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if (midiActions.size() > 2)
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for (auto it = midiActions.begin() + 2 ; it != midiActions.end() ; ++it)
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m_ui.menuMIDI->removeAction(*it);
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bool addedDev = false;
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if (m_voxEngine)
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{
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for (const auto& dev : m_voxEngine->enumerateMIDIDevices())
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{
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QAction* act = m_ui.menuMIDI->addAction(QString::fromStdString(dev.second));
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act->setData(QString::fromStdString(dev.first));
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connect(act, SIGNAL(triggered()), this, SLOT(setMIDIIO()));
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addedDev = true;
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}
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}
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if (!addedDev)
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m_ui.menuMIDI->addAction(tr("No MIDI Devices Found"))->setEnabled(false);
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}
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void MainWindow::newAction()
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{
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QString path = QFileDialog::getSaveFileName(this, tr("New Project"));
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if (path.isEmpty())
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return;
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if (!MkPath(path, this))
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return;
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setProjectPath(path);
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}
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void MainWindow::openAction()
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{
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QString path = QFileDialog::getExistingDirectory(this, tr("Open Project"));
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if (path.isEmpty())
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return;
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setProjectPath(path);
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}
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void MainWindow::importAction()
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{
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QString path = QFileDialog::getOpenFileName(this, tr("Import Project"));
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if (path.isEmpty())
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return;
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/* Validate input file */
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amuse::ContainerRegistry::Type tp =
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amuse::ContainerRegistry::DetectContainerType(QStringToSysString(path).c_str());
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if (tp == amuse::ContainerRegistry::Type::Invalid)
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{
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QString msg = QString(tr("The file at '%1' could not be interpreted as a MusyX container.")).arg(path);
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QMessageBox::critical(this, tr("Unsupported MusyX Container"), msg);
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return;
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}
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/* Ask user about sample conversion */
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int impMode = QMessageBox::question(this, tr("Sample Import Mode"),
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tr("Amuse can import samples as WAV files for ease of editing, "
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"import original compressed data for lossless repacking, or both. "
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"Exporting the project will prefer compressed files over WAVs, so "
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"be sure to delete the compressed version if you edit the WAV."),
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tr("Import Compressed"), tr("Import WAVs"), tr("Import Both"));
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switch (impMode)
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{
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case 0:
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case 1:
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case 2:
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break;
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default:
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return;
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}
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/* Special handling for raw groups - gather sibling groups in filesystem */
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if (tp == amuse::ContainerRegistry::Type::Raw4)
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{
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int scanMode = QMessageBox::question(this, tr("Raw Import Mode"),
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tr("Would you like to scan for all MusyX group files in this directory?"),
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QMessageBox::Yes, QMessageBox::No);
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if (scanMode == QMessageBox::Yes)
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{
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/* Auto-create project */
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if (m_projectModel == nullptr)
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{
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QString newName;
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bool ok = true;
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while (ok && newName.isEmpty())
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newName = QInputDialog::getText(this, tr("Project Name"), tr("What should this project be named?"),
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QLineEdit::Normal, QString(), &ok);
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if (!ok)
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return;
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QFileInfo fInfo(path);
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QString newPath = QFileInfo(fInfo.dir(), newName).filePath();
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printf("%s\n", newPath.toUtf8().data());
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if (!MkPath(fInfo.dir(), newName, this))
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return;
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if (!setProjectPath(newPath))
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return;
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}
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QDir dir = QFileInfo(path).dir();
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QStringList filters;
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filters << "*.proj" << "*.pro";
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QStringList files = dir.entryList(filters, QDir::Files);
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for (const QString& fPath : files)
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{
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auto data = amuse::ContainerRegistry::LoadContainer(QStringToSysString(dir.filePath(fPath)).c_str());
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for (auto& p : data)
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if (!m_projectModel->importGroupData(SysStringToQString(p.first), std::move(p.second),
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ProjectModel::ImportMode(impMode), this))
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return;
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}
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m_projectModel->saveToFile(this);
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return;
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}
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else if (scanMode == QMessageBox::No)
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{}
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else
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{
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return;
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}
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}
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/* Auto-create project */
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if (m_projectModel == nullptr)
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{
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QFileInfo fInfo(path);
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QString newPath = QFileInfo(fInfo.dir(), fInfo.completeBaseName()).filePath();
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if (!MkPath(fInfo.dir(), fInfo.completeBaseName(), this))
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return;
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if (!setProjectPath(newPath))
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return;
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}
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/* Handle single container */
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auto data = amuse::ContainerRegistry::LoadContainer(QStringToSysString(path).c_str());
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for (auto& p : data)
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if (!m_projectModel->importGroupData(SysStringToQString(p.first), std::move(p.second),
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ProjectModel::ImportMode(impMode), this))
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return;
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m_projectModel->saveToFile(this);
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}
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void MainWindow::exportAction()
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{
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}
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void MainWindow::newSFXGroupAction()
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{
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}
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void MainWindow::newSongGroupAction()
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{
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}
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void MainWindow::newSoundMacroAction()
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{
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}
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void MainWindow::newKeymapAction()
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{
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}
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void MainWindow::newLayersAction()
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{
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}
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void MainWindow::aboutToShowAudioIOMenu()
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{
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refreshAudioIO();
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}
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void MainWindow::aboutToShowMIDIIOMenu()
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{
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refreshMIDIIO();
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}
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void MainWindow::setAudioIO()
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{
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// TODO: Do
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}
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void MainWindow::setMIDIIO()
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{
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// TODO: Do
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//qobject_cast<QAction*>(sender())->data().toString().toUtf8().constData();
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}
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void MainWindow::onFocusChanged(QWidget* old, QWidget* now)
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{
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disconnect(m_undoConn);
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disconnect(m_canUndoConn);
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disconnect(m_redoConn);
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disconnect(m_canRedoConn);
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disconnect(m_cutConn);
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disconnect(m_copyConn);
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disconnect(m_pasteConn);
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disconnect(m_deleteConn);
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disconnect(m_canEditConn);
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if (QLineEdit* le = qobject_cast<QLineEdit*>(now))
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{
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m_undoConn = connect(m_ui.actionUndo, SIGNAL(triggered()), le, SLOT(undo()));
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m_canUndoConn = connect(le, SIGNAL(textChanged()), this, SLOT(onTextEdited()));
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m_ui.actionUndo->setEnabled(le->isUndoAvailable());
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m_redoConn = connect(m_ui.actionRedo, SIGNAL(triggered()), le, SLOT(redo()));
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m_ui.actionRedo->setEnabled(le->isRedoAvailable());
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m_cutConn = connect(m_ui.actionCut, SIGNAL(triggered()), le, SLOT(cut()));
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m_ui.actionCut->setEnabled(le->hasSelectedText());
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m_copyConn = connect(m_ui.actionCopy, SIGNAL(triggered()), le, SLOT(copy()));
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m_ui.actionCopy->setEnabled(le->hasSelectedText());
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m_pasteConn = connect(m_ui.actionPaste, SIGNAL(triggered()), le, SLOT(paste()));
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m_ui.actionPaste->setEnabled(true);
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m_deleteConn = connect(m_ui.actionDelete, SIGNAL(triggered()), this, SLOT(onTextDelete()));
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m_ui.actionDelete->setEnabled(true);
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m_canEditConn = connect(le, SIGNAL(selectionChanged()), this, SLOT(onTextSelect()));
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return;
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}
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m_undoConn = connect(m_ui.actionUndo, SIGNAL(triggered()), m_undoStack, SLOT(undo()));
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m_canUndoConn = connect(m_undoStack, SIGNAL(canUndoChanged(bool)), m_ui.actionUndo, SLOT(setEnabled(bool)));
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m_ui.actionUndo->setEnabled(m_undoStack->canUndo());
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m_redoConn = connect(m_ui.actionRedo, SIGNAL(triggered()), m_undoStack, SLOT(redo()));
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m_canRedoConn = connect(m_undoStack, SIGNAL(canRedoChanged(bool)), m_ui.actionRedo, SLOT(setEnabled(bool)));
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m_ui.actionRedo->setEnabled(m_undoStack->canRedo());
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if (now == m_ui.projectOutline || m_ui.projectOutline->isAncestorOf(now))
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{
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m_ui.actionCut->setEnabled(false);
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m_ui.actionCopy->setEnabled(false);
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m_ui.actionPaste->setEnabled(false);
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if (m_projectModel)
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{
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m_deleteConn = connect(m_ui.actionDelete, SIGNAL(triggered()), m_projectModel, SLOT(del()));
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m_ui.actionDelete->setEnabled(m_projectModel->canDelete());
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m_canEditConn = connect(m_projectModel, SIGNAL(canDeleteChanged(bool)),
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m_ui.actionDelete, SLOT(setEnabled(bool)));
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}
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}
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else if (now == m_ui.editorContents || m_ui.editorContents->isAncestorOf(now))
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{
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}
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}
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void MainWindow::onTextEdited()
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{
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if (QLineEdit* le = qobject_cast<QLineEdit*>(sender()))
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{
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m_ui.actionUndo->setEnabled(le->isUndoAvailable());
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m_ui.actionRedo->setEnabled(le->isRedoAvailable());
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}
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}
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void MainWindow::onTextSelect()
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{
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if (QLineEdit* le = qobject_cast<QLineEdit*>(sender()))
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{
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m_ui.actionCut->setEnabled(le->hasSelectedText());
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m_ui.actionCopy->setEnabled(le->hasSelectedText());
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}
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}
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void MainWindow::onTextDelete()
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{
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if (QLineEdit* le = qobject_cast<QLineEdit*>(focusWidget()))
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{
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le->del();
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}
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}
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Block a user