Work on SampleEditor

This commit is contained in:
Jack Andersen
2018-07-30 22:04:43 -10:00
parent f00904dd76
commit 6f0a26a86c
18 changed files with 905 additions and 61 deletions

View File

@@ -311,6 +311,27 @@ ObjToken<Voice> Engine::macroStart(const AudioGroup* group, SoundMacroId id, uin
return *ret;
}
/** Start SoundMacro object playing directly (for editor use) */
ObjToken<Voice> Engine::macroStart(const AudioGroup* group, const SoundMacro* macro, uint8_t key,
uint8_t vel, uint8_t mod, ObjToken<Studio> smx)
{
if (!group)
return {};
std::list<ObjToken<Voice>>::iterator ret =
_allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
if (!(*ret)->loadMacroObject(macro, 0, 1000.f, key, vel, mod))
{
_destroyVoice(ret);
return {};
}
(*ret)->setVolume(1.f);
(*ret)->setPan(0.f);
return *ret;
}
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
ObjToken<Emitter> Engine::addEmitter(const float* pos, const float* dir, float maxDist, float falloff,
int sfxId, float minVol, float maxVol, bool doppler, ObjToken<Studio> smx)