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https://github.com/AxioDL/amuse.git
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All relevant SoundMacros implemented, voice and engine tweaks
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@@ -12,6 +12,15 @@ Voice::Voice(Engine& engine, const AudioGroup& group, ObjectId oid, int vid, boo
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: Entity(engine, group, oid), m_vid(vid), m_emitter(emitter)
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{}
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void Voice::_destroy()
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{
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Entity::_destroy();
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if (m_prevSibling)
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m_prevSibling->m_nextSibling = m_nextSibling;
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if (m_nextSibling)
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m_nextSibling->m_prevSibling = m_prevSibling;
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}
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size_t Voice::supplyAudio(size_t frames, int16_t* data)
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{
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}
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@@ -20,7 +29,7 @@ Voice* Voice::startSiblingMacro(int8_t addNote, ObjectId macroId, int macroStep)
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{
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}
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bool Voice::loadSoundMacro(ObjectId macroId, int macroStep)
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bool Voice::loadSoundMacro(ObjectId macroId, int macroStep, bool pushPc)
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{
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}
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