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Lots of SoundMacro implementations
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@@ -4,20 +4,23 @@
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namespace amuse
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{
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Voice::Voice(Engine& engine, int groupId, int vid, bool emitter)
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: Entity(engine, groupId), m_vid(vid), m_emitter(emitter)
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{
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}
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Voice::Voice(Engine& engine, const AudioGroup& group, int vid, bool emitter)
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: Entity(engine, group), m_vid(vid), m_emitter(emitter)
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{}
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Voice::Voice(Engine& engine, const AudioGroup& group, ObjectId oid, int vid, bool emitter)
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: Entity(engine, group, oid), m_vid(vid), m_emitter(emitter)
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{}
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size_t Voice::supplyAudio(size_t frames, int16_t* data)
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{
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}
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Voice* Voice::startSiblingMacro(int8_t addNote, int macroId, int macroStep)
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Voice* Voice::startSiblingMacro(int8_t addNote, ObjectId macroId, int macroStep)
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{
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}
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bool Voice::loadSoundMacro(int macroId, int macroStep)
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bool Voice::loadSoundMacro(ObjectId macroId, int macroStep)
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{
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}
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