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Better volume handling
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@@ -388,7 +388,7 @@ std::shared_ptr<Sequencer> Engine::seqPlay(int groupId, int songId, const unsign
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/** Set total volume of engine */
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void Engine::setVolume(float vol)
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{
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m_backend.setVolume(vol);
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m_masterVolume = vol;
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}
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/** Find voice from VoiceId */
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