More work on Amuse Editor

This commit is contained in:
Jack Andersen
2018-07-17 21:39:26 -10:00
parent 3f265cdb46
commit f50ee6e8f1
38 changed files with 1193 additions and 140 deletions

View File

@@ -5,16 +5,19 @@
#include <QUndoStack>
#include <QProgressDialog>
#include <QThread>
#include <QStyledItemDelegate>
#include "ui_MainWindow.h"
#include "amuse/Engine.hpp"
#include "amuse/BooBackend.hpp"
#include "boo/audiodev/IAudioVoiceEngine.hpp"
#include "ProjectModel.hpp"
#include "EditorWidget.hpp"
namespace Ui {
class MainWindow;
}
class MainWindow;
class AudioGroupModel;
class BackgroundTask : public QObject
@@ -41,13 +44,29 @@ public slots:
void cancel() { m_cancelled = true; }
};
class TreeDelegate : public QStyledItemDelegate
{
Q_OBJECT
MainWindow& m_window;
public:
explicit TreeDelegate(MainWindow& window, QObject* parent = Q_NULLPTR)
: QStyledItemDelegate(parent), m_window(window) {}
bool editorEvent(QEvent *event,
QAbstractItemModel *model,
const QStyleOptionViewItem &option,
const QModelIndex &index);
};
class MainWindow : public QMainWindow
{
Q_OBJECT
Ui::MainWindow m_ui;
TreeDelegate m_treeDelegate;
UIMessenger m_mainMessenger;
ProjectModel* m_projectModel = nullptr;
AudioGroupModel* m_focusAudioGroup = nullptr;
QWidget* m_faceSvg;
std::unique_ptr<boo::IAudioVoiceEngine> m_voxEngine;
std::unique_ptr<amuse::BooBackendVoiceAllocator> m_voxAllocator;
@@ -79,19 +98,34 @@ class MainWindow : public QMainWindow
void startBackgroundTask(const QString& windowTitle, const QString& label,
std::function<void(BackgroundTask&)>&& task);
bool _setEditor(EditorWidget* widget);
public:
explicit MainWindow(QWidget* parent = Q_NULLPTR);
~MainWindow();
bool openEditor(ProjectModel::SongGroupNode* node);
bool openEditor(ProjectModel::SoundGroupNode* node);
bool openEditor(ProjectModel::SoundMacroNode* node);
bool openEditor(ProjectModel::ADSRNode* node);
bool openEditor(ProjectModel::CurveNode* node);
bool openEditor(ProjectModel::KeymapNode* node);
bool openEditor(ProjectModel::LayersNode* node);
bool openEditor(ProjectModel::INode* node);
void closeEditor();
public slots:
void newAction();
void openAction();
void importAction();
void exportAction();
void newSubprojectAction();
void newSFXGroupAction();
void newSongGroupAction();
void newSoundMacroAction();
void newADSRAction();
void newCurveAction();
void newKeymapAction();
void newLayersAction();