Commit Graph

45 Commits

Author SHA1 Message Date
Jack Andersen 52cba61f76 Refactored audio supply dispatch across two passes 2016-07-04 15:08:00 -10:00
Jack Andersen 3bc47baa1d N64 SNG fixes 2016-06-19 22:08:32 -10:00
Jack Andersen ee29fb4b1e Initial N64 SNG support; pitch-wheel fix 2016-06-19 17:35:57 -10:00
Jack Andersen 7b9c7a4eb6 Page selection bug fixes; working drum pages 2016-06-16 12:18:17 -10:00
Jack Andersen ad784966e9 Merge branch 'master' of https://github.com/AxioDL/amuse 2016-06-08 15:25:42 -10:00
Jack Andersen e8c6418633 Default volume and pan CC values, MIDI controller ADSR mode 2016-06-08 15:22:18 -10:00
Jack Andersen 117d7046dd Initial working AudioUnit integration 2016-06-07 18:33:15 -10:00
Jack Andersen 8930e005df Integrate relevant evaluators into Voice state 2016-06-01 16:28:48 -10:00
Jack Andersen a047b1f6c8 Add Channel-Portamento support 2016-06-01 11:17:16 -10:00
Jack Andersen 16c105fadb Commit to test list iterator against STL with better asserts 2016-05-31 10:40:51 -10:00
Jack Andersen 0c8d8f571c Envelope command fixes, 20ms default envelope 2016-05-31 00:16:52 -10:00
Jack Andersen d5b50e3633 Fix HQ reverb, better submix/sequencer allocation 2016-05-30 19:15:20 -10:00
Jack Andersen 80cc9f7c94 MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed 2016-05-28 18:31:58 -10:00
Jack Andersen 5a9fd66dff Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix 2016-05-27 16:28:59 -10:00
Jack Andersen 917e607df5 Refactor container loading in amuseplay 2016-05-26 19:30:43 -10:00
Jack Andersen 654eccf82d Several CPU usage optimizations 2016-05-21 22:35:55 -10:00
Jack Andersen fbafa397fe Use -10dB RMS formula for amplitude computation 2016-05-21 13:41:45 -10:00
Jack Andersen d551b2b1c6 Add pan/span control to Voice backend 2016-05-21 11:40:03 -10:00
Jack Andersen e2ee8c550f Integrate -10dB volume curve 2016-05-20 15:15:31 -10:00
Jack Andersen 3a8a9f0ef2 Various engine bug fixes 2016-05-19 01:03:38 -10:00
Jack Andersen 5245a41567 Timing and pitch fixes 2016-05-19 00:12:32 -10:00
Jack Andersen 2115a958b1 Timing fixes for SON playback 2016-05-18 19:27:39 -10:00
Jack Andersen 3433a70462 Initial SongState, timing is hilariously wrong ATM 2016-05-18 16:19:43 -10:00
Jack Andersen b2fa66b738 Working soxr pitch-slewing 2016-05-16 17:47:12 -10:00
Jack Andersen 51892eccc1 Voice state fixes 2016-05-16 17:23:35 -10:00
Jack Andersen 970b7775ee Safer loop resolution for oddly-configured SAMPLESTARTs 2016-05-16 15:25:50 -10:00
Jack Andersen 91344aa917 RndNote fix 2016-05-16 14:41:44 -10:00
Jack Andersen 2192d45da1 Deallocation fixes and simplification 2016-05-16 12:13:24 -10:00
Jack Andersen e9213ab179 Working SongGroup player, DLS envelopes 2016-05-16 10:20:29 -10:00
Jack Andersen 44bb7a155b Bug fixes in sequencer and SoundMacro event trapping 2016-05-15 16:40:18 -10:00
Jack Andersen 2c3c9d3885 Work on Sequencer 2016-05-15 11:56:23 -10:00
Jack Andersen 18f3ce6f44 Work on Sequencer 2016-05-14 20:48:26 -10:00
Jack Andersen 1382a1e946 Working SFXGroup playback 2016-05-14 12:38:37 -10:00
Jack Andersen 2341b6b7d0 More fixes, better lifetime management 2016-05-13 20:33:21 -10:00
Jack Andersen bee8719d4e Refactors, bug fixes, lotsa things 2016-05-13 18:46:39 -10:00
Jack Andersen 3d3869e30d Implement reverb effects 2016-05-12 15:46:41 -10:00
Jack Andersen 1d726ed179 Update Voice.cpp 2016-05-11 12:39:24 -10:00
Jack Andersen e510a0ad84 Work on Voice state 2016-05-11 11:30:45 -10:00
Jack Andersen 1102d50f8f Work on Voice state and SurroundProfiles 2016-05-10 18:48:08 -10:00
Jack Andersen 2b7dc66c2a initial driver entry point 2016-05-08 21:22:58 -10:00
Jack Andersen 3cce975977 Submix class and initial effects 2016-05-07 12:10:57 -10:00
Jack Andersen 708662c23e All relevant SoundMacros implemented, voice and engine tweaks 2016-05-06 11:22:39 -10:00
Jack Andersen 9860e3859c Lots of SoundMacro implementations 2016-05-05 19:19:19 -10:00
Jack Andersen 338df76711 Some SoundMacro command implementations 2016-05-02 19:16:37 -10:00
Jack Andersen fa8d9038df Initial stubs and basic Engine implementation 2016-05-02 15:16:26 -10:00