Jack Andersen
|
721dd361fa
|
Finish SampleEditor implementation
|
2018-08-02 17:45:48 -10:00 |
Jack Andersen
|
6f0a26a86c
|
Work on SampleEditor
|
2018-07-30 22:04:43 -10:00 |
Jack Andersen
|
8d24e19989
|
Initial SampleEditor
|
2018-07-29 20:20:03 -10:00 |
Jack Andersen
|
16745c9bf8
|
ObjToken refactor and Sample nodes
|
2018-07-28 17:37:06 -10:00 |
Jack Andersen
|
f5984141fd
|
Implement amuse playback
|
2018-07-27 18:34:29 -10:00 |
Jack Andersen
|
3f265cdb46
|
Initial ProjectModel implementation
|
2018-07-16 18:48:38 -10:00 |
Jack Andersen
|
7a38fd0676
|
Work on project file reading
|
2018-07-15 21:41:15 -10:00 |
Jack Andersen
|
26cfa07f77
|
More athena refactoring
|
2018-07-14 20:10:50 -10:00 |
Jack Andersen
|
4c884d019d
|
Lots of foundational work for Amuse editor
|
2018-07-13 20:06:33 -10:00 |
Jack Andersen
|
985994a291
|
Huge compile performance refactor
|
2017-12-28 21:57:22 -10:00 |
Jack Andersen
|
2dcb9dd1c7
|
Working Studio implementation
|
2016-07-13 18:54:46 -10:00 |
Jack Andersen
|
117d7046dd
|
Initial working AudioUnit integration
|
2016-06-07 18:33:15 -10:00 |
Jack Andersen
|
d26a550ef8
|
ADPCM parameter copy fix
|
2016-05-29 12:57:02 -10:00 |
Jack Andersen
|
494a39e76a
|
Support for absolute PROJ offsets introduced in Battle for Naboo
|
2016-05-29 08:22:20 -10:00 |
Jack Andersen
|
80cc9f7c94
|
MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
|
2016-05-28 18:31:58 -10:00 |
Jack Andersen
|
5a9fd66dff
|
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
|
2016-05-27 16:28:59 -10:00 |
Jack Andersen
|
1382a1e946
|
Working SFXGroup playback
|
2016-05-14 12:38:37 -10:00 |
Jack Andersen
|
bee8719d4e
|
Refactors, bug fixes, lotsa things
|
2016-05-13 18:46:39 -10:00 |
Jack Andersen
|
1102d50f8f
|
Work on Voice state and SurroundProfiles
|
2016-05-10 18:48:08 -10:00 |
Jack Andersen
|
2b7dc66c2a
|
initial driver entry point
|
2016-05-08 21:22:58 -10:00 |
Jack Andersen
|
fa8d9038df
|
Initial stubs and basic Engine implementation
|
2016-05-02 15:16:26 -10:00 |