Lioncash
|
29e7d8bc1e
|
Emitter: Use std::array where applicable
Makes the data more strongly-typed and prevents implicit array->pointer
decay
|
2019-09-07 20:55:26 -04:00 |
Lioncash
|
50c4b5cdab
|
General: Amend clamp parameter order
Batch replace on switching to standardized variants assumed common
ordering, which evidently wasn't the case
|
2019-09-07 06:40:20 -04:00 |
Lioncash
|
eaf62288a2
|
Common: Replace amuse::clamp with std::clamp
We can use the standardized facility for this now with C++17
|
2019-08-26 05:14:21 -04:00 |
Lioncash
|
d7aaff25d0
|
General: Clean up inclusions
Ensures that each header includes all of its dependencies that can't be
forward declared.
|
2019-08-25 07:34:27 -04:00 |
Jack Andersen
|
a7a408cc66
|
New code style refactor
|
2018-12-07 19:20:09 -10:00 |
Jack Andersen
|
b4c073c373
|
More accurate attenuation curve
|
2018-10-25 21:44:56 -10:00 |
Jack Andersen
|
16745c9bf8
|
ObjToken refactor and Sample nodes
|
2018-07-28 17:37:06 -10:00 |
Jack Andersen
|
3c7cf5515f
|
Voice lifetime and emitter bug fixes
|
2017-11-27 16:44:35 -10:00 |
Jack Andersen
|
4b2b86f420
|
Emitter bug fixes and test macro for amuseplay
|
2017-09-19 23:22:46 -10:00 |
Jack Andersen
|
c6781df90a
|
Implement listener, emitter, and -3dB pan law
|
2017-09-18 17:59:20 -10:00 |
Jack Andersen
|
df167556fb
|
Emitter API tweak
|
2016-12-28 19:52:28 -10:00 |
Jack Andersen
|
2dcb9dd1c7
|
Working Studio implementation
|
2016-07-13 18:54:46 -10:00 |
Jack Andersen
|
16c105fadb
|
Commit to test list iterator against STL with better asserts
|
2016-05-31 10:40:51 -10:00 |
Jack Andersen
|
1382a1e946
|
Working SFXGroup playback
|
2016-05-14 12:38:37 -10:00 |
Jack Andersen
|
2341b6b7d0
|
More fixes, better lifetime management
|
2016-05-13 20:33:21 -10:00 |
Jack Andersen
|
2b7dc66c2a
|
initial driver entry point
|
2016-05-08 21:22:58 -10:00 |
Jack Andersen
|
9860e3859c
|
Lots of SoundMacro implementations
|
2016-05-05 19:19:19 -10:00 |
Jack Andersen
|
fa8d9038df
|
Initial stubs and basic Engine implementation
|
2016-05-02 15:16:26 -10:00 |