Jack Andersen
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c287173bab
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Windows fixes
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2016-05-29 08:45:31 -10:00 |
Jack Andersen
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494a39e76a
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Support for absolute PROJ offsets introduced in Battle for Naboo
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2016-05-29 08:22:20 -10:00 |
Jack Andersen
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5a9fd66dff
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Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
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2016-05-27 16:28:59 -10:00 |
Jack Andersen
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917e607df5
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Refactor container loading in amuseplay
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2016-05-26 19:30:43 -10:00 |
Jack Andersen
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276b7823c2
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Add unified ContainerRegistry class for detecting/loading game containers
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2016-05-26 14:56:18 -10:00 |
Jack Andersen
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51b3e24cfb
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Initial UI files for AudioUnit container
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2016-05-25 15:28:50 -10:00 |
Jack Andersen
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d71f9f62b8
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CMake Xcode compatibility adjustments
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2016-05-24 19:49:48 -10:00 |
Jack Andersen
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1c277b179a
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Initial Amuse AudioUnit frontend architecture
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2016-05-24 16:00:22 -10:00 |
Jack Andersen
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654eccf82d
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Several CPU usage optimizations
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2016-05-21 22:35:55 -10:00 |
Jack Andersen
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3433a70462
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Initial SongState, timing is hilariously wrong ATM
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2016-05-18 16:19:43 -10:00 |
Jack Andersen
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bee8719d4e
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Refactors, bug fixes, lotsa things
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2016-05-13 18:46:39 -10:00 |
Jack Andersen
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3d3869e30d
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Implement reverb effects
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2016-05-12 15:46:41 -10:00 |
Jack Andersen
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1102d50f8f
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Work on Voice state and SurroundProfiles
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2016-05-10 18:48:08 -10:00 |
Jack Andersen
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11739d86e2
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AudioGroupData to use Factor5's convention, not Retro's
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2016-05-09 16:31:05 -10:00 |
Jack Andersen
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2b7dc66c2a
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initial driver entry point
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2016-05-08 21:22:58 -10:00 |
Jack Andersen
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3cce975977
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Submix class and initial effects
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2016-05-07 12:10:57 -10:00 |
Jack Andersen
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fa8d9038df
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Initial stubs and basic Engine implementation
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2016-05-02 15:16:26 -10:00 |