#pragma once #define WIN32_LEAN_AND_MEAN #include #include #include "aeffeditor.h" namespace amuse { class VSTBackend; /** Editor UI class */ class VSTEditor : public AEffEditor { friend class VSTBackend; friend class AudioGroupFilePresenter; friend struct AudioGroupCollection; VSTBackend& m_backend; ERect m_windowRect = {0, 0, 420, 600}; HWND m_rootView = 0; HWND m_collectionTree = 0; HWND m_collectionAdd = 0; HWND m_collectionRemove = 0; HWND m_groupListView = 0; HWND m_pageListView = 0; int m_selCollectionIdx = -1; int m_selFileIdx = -1; int m_selGroupIdx = -1; int m_selPageIdx = -1; int m_lastLParam = -1; HTREEITEM m_deferredCollectionSel = 0; static LRESULT CALLBACK WindowProc(_In_ HWND hwnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam); static LRESULT CALLBACK ColHeaderWindowProc(_In_ HWND hwnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam); void _reselectColumns(); public: VSTEditor(VSTBackend& backend); bool getRect(ERect** rect); bool open(void* ptr); void close(); void update(); void addAction(); void removeAction(); void selectCollection(LPARAM idx); void selectGroup(int idx); void selectPage(int idx); void reselectPage(); void selectNormalPage(int idx); void selectDrumPage(int idx); }; } // namespace amuse