#include "amuse/Submix.hpp" namespace amuse { void Submix::_destroy() { m_destroyed = true; } Submix::Submix(Engine& engine, Submix* smx) : m_root(engine), m_submix(smx) {} EffectChorus& Submix::makeChorus(uint32_t baseDelay, uint32_t variation, uint32_t period) { return makeEffect(baseDelay, variation, period); } EffectDelay& Submix::makeDelay(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput) { return makeEffect(initDelay, initFeedback, initOutput); } EffectReverbStd& Submix::makeReverbStd(float coloration, float mix, float time, float damping, float preDelay) { return makeEffect(coloration, mix, time, damping, preDelay); } EffectReverbHi& Submix::makeReverbHi(float coloration, float mix, float time, float damping, float preDelay, float crosstalk) { return makeEffect(coloration, mix, time, damping, preDelay, crosstalk); } void Submix::applyEffect(int16_t* audio, size_t frameCount, const ChannelMap& chanMap) const { for (const std::unique_ptr& effect : m_effectStack) ((EffectBase&)*effect).applyEffect(audio, frameCount, chanMap); } void Submix::applyEffect(int32_t* audio, size_t frameCount, const ChannelMap& chanMap) const { for (const std::unique_ptr& effect : m_effectStack) ((EffectBase&)*effect).applyEffect(audio, frameCount, chanMap); } void Submix::applyEffect(float* audio, size_t frameCount, const ChannelMap& chanMap) const { for (const std::unique_ptr& effect : m_effectStack) ((EffectBase&)*effect).applyEffect(audio, frameCount, chanMap); } }