#include "amuse/Engine.hpp" #include "amuse/Voice.hpp" #include "amuse/Submix.hpp" #include "amuse/Sequencer.hpp" #include "amuse/IBackendVoice.hpp" #include "amuse/IBackendVoiceAllocator.hpp" #include "amuse/AudioGroupData.hpp" #include "amuse/AudioGroup.hpp" #include "amuse/Common.hpp" namespace amuse { Engine::~Engine() {} Engine::Engine(IBackendVoiceAllocator& backend) : m_backend(backend) {} std::shared_ptr Engine::_allocateVoice(const AudioGroup& group, double sampleRate, bool dynamicPitch, bool emitter, Submix* smx) { auto it = m_activeVoices.emplace(m_activeVoices.end(), new Voice(*this, group, m_nextVid++, emitter, smx)); m_activeVoices.back()->m_backendVoice = m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch); m_activeVoices.back()->m_engineIt = it; return m_activeVoices.back(); } Submix* Engine::_allocateSubmix(Submix* smx) { auto it = m_activeSubmixes.emplace(m_activeSubmixes.end(), *this, smx); m_activeSubmixes.back().m_backendSubmix = m_backend.allocateSubmix(m_activeSubmixes.back()); m_activeSubmixes.back().m_engineIt = it; return &m_activeSubmixes.back(); } std::list>::iterator Engine::_destroyVoice(Voice* voice) { #ifndef NDEBUG assert(this == &voice->getEngine()); #endif voice->_destroy(); return m_activeVoices.erase(voice->m_engineIt); } std::list::iterator Engine::_destroySubmix(Submix* smx) { #ifndef NDEBUG assert(this == &smx->getEngine()); #endif smx->_destroy(); return m_activeSubmixes.erase(smx->m_engineIt); } void Engine::_bringOutYourDead() { for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;) { Emitter* emitter = it->get(); if (emitter->getVoice()->m_voxState == VoiceState::Dead) { emitter->_destroy(); it = m_activeEmitters.erase(it); continue; } ++it; } for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); vox->_bringOutYourDead(); if (vox->m_voxState == VoiceState::Dead) { it = _destroyVoice(vox); continue; } ++it; } } /** Update all active audio entities and fill OS audio buffers as needed */ void Engine::pumpEngine() { m_backend.pumpAndMixVoices(); _bringOutYourDead(); /* Determine lowest available free vid */ int maxVid = -1; for (std::shared_ptr& vox : m_activeVoices) maxVid = std::max(maxVid, vox->maxVid()); m_nextVid = maxVid + 1; } /** Add audio group data pointers to engine; must remain resident! */ const AudioGroup* Engine::addAudioGroup(int groupId, const AudioGroupData& data) { std::unique_ptr grp = std::make_unique(groupId, data); if (!grp) return nullptr; AudioGroup* ret = grp.get(); m_audioGroups.emplace(std::make_pair(groupId, std::move(grp))); /* setup SFX index for contained objects */ for (const auto& pair : ret->getProj().sfxGroups()) { const SFXGroupIndex& sfxGroup = pair.second; m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size()); for (const auto& pair : sfxGroup.m_sfxEntries) m_sfxLookup[pair.first] = std::make_pair(ret, SBig(pair.second->objId)); } return ret; } /** Remove audio group from engine */ void Engine::removeAudioGroup(int groupId) { auto search = m_audioGroups.find(groupId); if (search == m_audioGroups.end()) return; AudioGroup* grp = search->second.get(); /* Destroy runtime entities within group */ for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); if (vox->getAudioGroup().groupId() == groupId) { vox->_destroy(); it = m_activeVoices.erase(it); continue; } ++it; } for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;) { Emitter* emitter = it->get(); if (emitter->getAudioGroup().groupId() == groupId) { emitter->_destroy(); it = m_activeEmitters.erase(it); continue; } ++it; } for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;) { Sequencer* seq = it->get(); if (seq->getAudioGroup().groupId() == groupId) { seq->_destroy(); it = m_activeSequencers.erase(it); continue; } ++it; } /* teardown SFX index for contained objects */ for (const auto& pair : grp->getProj().sfxGroups()) { const SFXGroupIndex& sfxGroup = pair.second; for (const auto& pair : sfxGroup.m_sfxEntries) m_sfxLookup.erase(pair.first); } m_audioGroups.erase(groupId); } /** Create new Submix (a.k.a 'Studio') within root mix engine */ Submix* Engine::addSubmix(Submix* smx) { return _allocateSubmix(smx); } /** Remove Submix and deallocate */ void Engine::removeSubmix(Submix* smx) { /* Delete all voices bound to submix */ for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); Submix* vsmx = vox->getSubmix(); if (vsmx && vsmx == smx) { vox->_destroy(); it = m_activeVoices.erase(it); continue; } ++it; } /* Delete all submixes bound to submix */ for (auto it = m_activeSubmixes.begin() ; it != m_activeSubmixes.end() ;) { Submix* ssmx = it->getParentSubmix(); if (ssmx && ssmx == smx) { it->_destroy(); it = m_activeSubmixes.erase(it); continue; } ++it; } /* Delete submix */ _destroySubmix(smx); } /** Start soundFX playing from loaded audio groups */ std::shared_ptr Engine::fxStart(int sfxId, float vol, float pan, Submix* smx) { auto search = m_sfxLookup.find(sfxId); if (search == m_sfxLookup.end()) return nullptr; AudioGroup* grp = search->second.first; if (!grp) return nullptr; std::shared_ptr ret = _allocateVoice(*grp, 32000.0, true, false, smx); if (!ret->loadSoundObject(search->second.second, 0, 1000.f, 0x3c, 0, 0)) { _destroyVoice(ret.get()); return {}; } ret->setVolume(vol); ret->setPan(pan); return ret; } /** Start soundFX playing from loaded audio groups, attach to positional emitter */ std::shared_ptr Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist, float falloff, int sfxId, float minVol, float maxVol, Submix* smx) { auto search = m_sfxLookup.find(sfxId); if (search == m_sfxLookup.end()) return nullptr; AudioGroup* grp = search->second.first; if (!grp) return nullptr; std::shared_ptr vox = _allocateVoice(*grp, 32000.0, true, true, smx); m_activeEmitters.emplace(m_activeEmitters.end(), new Emitter(*this, *grp, std::move(vox))); Emitter& ret = *m_activeEmitters.back(); if (!ret.getVoice()->loadSoundObject(search->second.second, 0, 1000.f, 0x3c, 0, 0)) { ret._destroy(); m_activeEmitters.pop_back(); return {}; } ret.setPos(pos); ret.setDir(dir); ret.setMaxDist(maxDist); ret.setFalloff(falloff); ret.setMinVol(minVol); ret.setMaxVol(maxVol); return m_activeEmitters.back(); } /** Start song playing from loaded audio groups */ std::shared_ptr Engine::seqPlay(int groupId, int songId, const unsigned char* arrData) { return {}; } /** Find voice from VoiceId */ std::shared_ptr Engine::findVoice(int vid) { for (std::shared_ptr& vox : m_activeVoices) { std::shared_ptr ret = vox->_findVoice(vid, vox); if (ret) return ret; } return {}; } /** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */ void Engine::killKeygroup(uint8_t kg, bool now) { for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); if (vox->m_keygroup == kg) { if (now) { it = _destroyVoice(vox); continue; } vox->keyOff(); } ++it; } } /** Send all voices using `macroId` the message `val` */ void Engine::sendMacroMessage(ObjectId macroId, int32_t val) { for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ; ++it) { Voice* vox = it->get(); if (vox->getObjectId() == macroId) vox->message(val); } } }