#include "amuse/Engine.hpp" #include "amuse/Voice.hpp" #include "amuse/Submix.hpp" #include "amuse/Sequencer.hpp" #include "amuse/IBackendVoice.hpp" #include "amuse/IBackendVoiceAllocator.hpp" #include "amuse/AudioGroupData.hpp" #include "amuse/AudioGroup.hpp" #include "amuse/Common.hpp" namespace amuse { Engine::~Engine() { for (std::shared_ptr& seq : m_activeSequencers) seq->_destroy(); while (m_activeSubmixes.size()) removeSubmix(&m_activeSubmixes.front()); for (std::shared_ptr& emitter : m_activeEmitters) emitter->_destroy(); for (std::shared_ptr& vox : m_activeVoices) vox->_destroy(); } Engine::Engine(IBackendVoiceAllocator& backend, AmplitudeMode ampMode) : m_backend(backend), m_ampMode(ampMode) { backend.register5MsCallback(std::bind(&Engine::_5MsCallback, this, std::placeholders::_1)); m_midiReader = backend.allocateMIDIReader(*this); } std::pair Engine::_findSongGroup(int groupId) const { for (const auto& pair : m_audioGroups) { const SongGroupIndex* ret = pair.second->getProj().getSongGroupIndex(groupId); if (ret) return {pair.second.get(), ret}; } return {}; } std::pair Engine::_findSFXGroup(int groupId) const { for (const auto& pair : m_audioGroups) { const SFXGroupIndex* ret = pair.second->getProj().getSFXGroupIndex(groupId); if (ret) return {pair.second.get(), ret}; } return {}; } std::shared_ptr Engine::_allocateVoice(const AudioGroup& group, int groupId, double sampleRate, bool dynamicPitch, bool emitter, Submix* smx) { auto it = m_activeVoices.emplace(m_activeVoices.end(), new Voice(*this, group, groupId, m_nextVid++, emitter, smx)); m_activeVoices.back()->m_backendVoice = m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch); m_activeVoices.back()->m_engineIt = it; return m_activeVoices.back(); } std::shared_ptr Engine::_allocateSequencer(const AudioGroup& group, int groupId, int setupId, Submix* smx) { const SongGroupIndex* songGroup = group.getProj().getSongGroupIndex(groupId); if (!songGroup) return {}; auto it = m_activeSequencers.emplace(m_activeSequencers.end(), new Sequencer(*this, group, groupId, *songGroup, setupId, smx)); m_activeSequencers.back()->m_engineIt = it; return m_activeSequencers.back(); } Submix* Engine::_allocateSubmix(Submix* smx) { auto it = m_activeSubmixes.emplace(m_activeSubmixes.end(), *this, smx); m_activeSubmixes.back().m_backendSubmix = m_backend.allocateSubmix(m_activeSubmixes.back()); m_activeSubmixes.back().m_engineIt = it; return &m_activeSubmixes.back(); } std::list>::iterator Engine::_destroyVoice(Voice* voice) { #ifndef NDEBUG assert(this == &voice->getEngine()); #endif if (voice->m_destroyed) return m_activeVoices.begin(); voice->_destroy(); return m_activeVoices.erase(voice->m_engineIt); } std::list>::iterator Engine::_destroySequencer(Sequencer* sequencer) { #ifndef NDEBUG assert(this == &sequencer->getEngine()); #endif if (sequencer->m_destroyed) return m_activeSequencers.begin(); sequencer->_destroy(); return m_activeSequencers.erase(sequencer->m_engineIt); } std::list::iterator Engine::_destroySubmix(Submix* smx) { #ifndef NDEBUG assert(this == &smx->getEngine()); #endif if (smx->m_destroyed) return m_activeSubmixes.begin(); smx->_destroy(); return m_activeSubmixes.erase(smx->m_engineIt); } void Engine::_bringOutYourDead() { for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;) { Emitter* emitter = it->get(); if (emitter->getVoice()->_isRecursivelyDead()) { emitter->_destroy(); it = m_activeEmitters.erase(it); continue; } ++it; } for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); vox->_bringOutYourDead(); if (vox->_isRecursivelyDead()) { it = _destroyVoice(vox); continue; } ++it; } for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;) { Sequencer* seq = it->get(); seq->_bringOutYourDead(); if (seq->m_state == SequencerState::Dead) { it = _destroySequencer(seq); continue; } ++it; } } void Engine::_5MsCallback(double dt) { if (m_midiReader) m_midiReader->pumpReader(dt); for (std::shared_ptr& seq : m_activeSequencers) seq->advance(dt); } /** Update all active audio entities and fill OS audio buffers as needed */ void Engine::pumpEngine() { m_backend.pumpAndMixVoices(); _bringOutYourDead(); /* Determine lowest available free vid */ int maxVid = -1; for (std::shared_ptr& vox : m_activeVoices) maxVid = std::max(maxVid, vox->maxVid()); m_nextVid = maxVid + 1; } /** Add audio group data pointers to engine; must remain resident! */ const AudioGroup* Engine::addAudioGroup(const AudioGroupData& data) { removeAudioGroup(data); std::unique_ptr grp = std::make_unique(data); if (!grp) return nullptr; AudioGroup* ret = grp.get(); m_audioGroups.emplace(std::make_pair(&data, std::move(grp))); /* setup SFX index for contained objects */ for (const auto& grp : ret->getProj().sfxGroups()) { const SFXGroupIndex& sfxGroup = grp.second; m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size()); for (const auto& ent : sfxGroup.m_sfxEntries) m_sfxLookup[ent.first] = std::make_tuple(ret, grp.first, ent.second); } return ret; } /** Remove audio group from engine */ void Engine::removeAudioGroup(const AudioGroupData& data) { auto search = m_audioGroups.find(&data); if (search == m_audioGroups.cend()) return; AudioGroup* grp = search->second.get(); /* Destroy runtime entities within group */ for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); if (&vox->getAudioGroup() == grp) { vox->_destroy(); it = m_activeVoices.erase(it); continue; } ++it; } for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;) { Emitter* emitter = it->get(); if (&emitter->getAudioGroup() == grp) { emitter->_destroy(); it = m_activeEmitters.erase(it); continue; } ++it; } for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;) { Sequencer* seq = it->get(); if (&seq->getAudioGroup() == grp) { seq->_destroy(); it = m_activeSequencers.erase(it); continue; } ++it; } /* teardown SFX index for contained objects */ for (const auto& pair : grp->getProj().sfxGroups()) { const SFXGroupIndex& sfxGroup = pair.second; for (const auto& pair : sfxGroup.m_sfxEntries) m_sfxLookup.erase(pair.first); } m_audioGroups.erase(search); } /** Create new Submix (a.k.a 'Studio') within root mix engine */ Submix* Engine::addSubmix(Submix* smx) { return _allocateSubmix(smx); } std::list::iterator Engine::_removeSubmix(Submix* smx) { /* Delete all voices bound to submix */ for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); Submix* vsmx = vox->getSubmix(); if (vsmx == smx) { vox->_destroy(); it = m_activeVoices.erase(it); continue; } ++it; } /* Delete all sequencers bound to submix */ for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;) { Sequencer* seq = it->get(); Submix* ssmx = seq->getSubmix(); if (ssmx == smx) { seq->_destroy(); it = m_activeSequencers.erase(it); continue; } ++it; } /* Delete all submixes bound to submix */ for (auto it = m_activeSubmixes.begin() ; it != m_activeSubmixes.end() ;) { Submix* ssmx = it->getParentSubmix(); if (ssmx == smx) { it = _removeSubmix(&*it); continue; } ++it; } /* Delete submix */ return _destroySubmix(smx); } /** Remove Submix and deallocate */ void Engine::removeSubmix(Submix* smx) { if (!smx) return; _removeSubmix(smx); } /** Start soundFX playing from loaded audio groups */ std::shared_ptr Engine::fxStart(int sfxId, float vol, float pan, Submix* smx) { auto search = m_sfxLookup.find(sfxId); if (search == m_sfxLookup.end()) return nullptr; AudioGroup* grp = std::get<0>(search->second); const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second); if (!grp) return nullptr; std::shared_ptr ret = _allocateVoice(*grp, std::get<1>(search->second), 32000.0, true, false, smx); if (!ret->loadSoundObject(SBig(entry->objId), 0, 1000.f, entry->defKey, entry->defVel, 0)) { _destroyVoice(ret.get()); return {}; } ret->setVolume(vol); ret->setPan(pan); return ret; } /** Start soundFX playing from loaded audio groups, attach to positional emitter */ std::shared_ptr Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist, float falloff, int sfxId, float minVol, float maxVol, Submix* smx) { auto search = m_sfxLookup.find(sfxId); if (search == m_sfxLookup.end()) return nullptr; AudioGroup* grp = std::get<0>(search->second); const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second); if (!grp) return nullptr; std::shared_ptr vox = _allocateVoice(*grp, std::get<1>(search->second), 32000.0, true, true, smx); m_activeEmitters.emplace(m_activeEmitters.end(), new Emitter(*this, *grp, std::move(vox))); Emitter& ret = *m_activeEmitters.back(); if (!ret.getVoice()->loadSoundObject(entry->objId, 0, 1000.f, entry->defKey, entry->defVel, 0)) { ret._destroy(); m_activeEmitters.pop_back(); return {}; } vox->setPan(entry->panning); ret.setPos(pos); ret.setDir(dir); ret.setMaxDist(maxDist); ret.setFalloff(falloff); ret.setMinVol(minVol); ret.setMaxVol(maxVol); return m_activeEmitters.back(); } /** Start song playing from loaded audio groups */ std::shared_ptr Engine::seqPlay(int groupId, int songId, const unsigned char* arrData, Submix* smx) { std::pair songGrp = _findSongGroup(groupId); if (!songGrp.second) return {}; std::shared_ptr ret = _allocateSequencer(*songGrp.first, groupId, songId, smx); if (!ret) return {}; if (arrData) ret->playSong(arrData); return ret; } /** Find voice from VoiceId */ std::shared_ptr Engine::findVoice(int vid) { for (std::shared_ptr& vox : m_activeVoices) { std::shared_ptr ret = vox->_findVoice(vid, vox); if (ret) return ret; } for (std::shared_ptr& seq : m_activeSequencers) { std::shared_ptr ret = seq->findVoice(vid); if (ret) return ret; } return {}; } /** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */ void Engine::killKeygroup(uint8_t kg, bool now) { for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;) { Voice* vox = it->get(); if (vox->m_keygroup == kg) { if (now) { it = _destroyVoice(vox); continue; } vox->keyOff(); } ++it; } for (std::shared_ptr& seq : m_activeSequencers) seq->killKeygroup(kg, now); } /** Send all voices using `macroId` the message `val` */ void Engine::sendMacroMessage(ObjectId macroId, int32_t val) { for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ; ++it) { Voice* vox = it->get(); if (vox->getObjectId() == macroId) vox->message(val); } for (std::shared_ptr& seq : m_activeSequencers) seq->sendMacroMessage(macroId, val); } }