ADSRControls Change Attack Change Decay Change Sustain Change Attack/Decay Change Decay/Sustain Change Release Change DLS Change Vel To Attack Change Key To Decay Attack sec Decay Sustain % Release DLS Vel To Attack Key To Decay AddRemoveButtons Add Row Remove Row BaseObjectDelegate Open in Editor Find Usages CommandWidget Change %1 CurveControls Edit Curve Did not evaluate as a number Expression Apply Expression interpreter mapping x:[0,1] to y:[0,1] with the following constants and functions available: EffectCatalogue Reverb Standard Reverb High Delay Chorus FXButton Access studio setup window for experimenting with audio effects KeymapControls SoundMacro Transpose Offset resulting MIDI note Pan Set initial pan Surround Initially play through surround channels Prio Offset Offset resulting priority LayersEditor Add Layer Add new layer mapping Remove selected layer mappings LayersModel Change %1 SoundMacro Key Lo Key Hi Transpose Volume Prio Off Span Pan Move Layers Move Layer LayersTableView Delete Layers Delete Layer ListingDeleteButton Delete this SoundMacro MIDIFileDelegate Change MIDI Path Save As MIDI Save As SNG File Error Unable to open %1 for reading: %1 Invalid song data at %1 Export MIDI MIDI(*.mid) Unable to open %1 for writing: %1 Invalid MIDI data at %1 Export SNG Song(*.sng) MIDIFileFieldWidget Browse Open Song File MIDIPlayerWidget Stop Play MainWindow Amuse Filter Go Back Go Forward &File Recent &Projects Pro&ject &Audio &MIDI &Edit &Help &New Project &Open Project &Cut C&opy &Paste &Delete &Import Groups Ctrl+I New SF&X Group New Son&g Group New Sound &Macro New &Keymap New &Layers &Output Device: &Input Device: &Export GameCube Groups Ctrl+E &New Subproject New &ADSR New &Curve &Save Project &Revert Project Reload Sample &Data I&mport Songs &About Amuse About &Qt Export &C Headers &Quit Import C &Headers About Amuse A directory at '%1/%2' could not be created. Unable to create directory Launching Windows Explorer Failed Could not find explorer.exe in path to launch Windows Explorer. Show in Explorer Show in Finder Show in Browser Clear Recent Projects Amuse[*] %1/%2/%3[*] - Amuse %1[*] - Amuse The directory at '%1' must not be empty. Directory empty The directory at '%1' must exist for the Amuse editor. Directory does not exist __amuse_test__ The directory at '%1' must be writable for the Amuse editor: %2 Unable to write to directory No Audio Devices Found Virtual MIDI-In No MIDI Devices Found SUSTAIN Unsaved Changes Save Changes in %1? New Project The directory at '%1' does not exist. Bad Directory Opening Scanning Project Opening %1 Open Project Reloading Samples Scanning %1 Import Project The file at '%1' could not be interpreted as a MusyX container. Unsupported MusyX Container Sample Import Mode Amuse can import samples as WAV files for ease of editing, import original compressed data for lossless repacking, or both. Exporting the project will prefer whichever version was modified most recently. Import Compressed Import WAVs Import Both Raw Import Mode Would you like to scan for all MusyX group files in this directory? Project Name What should this project be named? Importing Importing %1 Import Songs Exporting Exporting %1 Import C Headers Export Complete %1? New Subproject <p>Importing names from C headers depends on up-to-date, consistent names relative to the sound group data.</p><p>Headers are imported on a per-subproject basis from a single directory. Headers must be named with the form <code>&lt;subproject&gt;.h</code>.</p><p>Group, Song and SFX definitions are matched according to the following forms:<pre>#define GRP&lt;name&gt; &lt;id&gt; #define SNG&lt;name&gt; &lt;id&gt; #define SFX&lt;name> &lt;id&gt;</pre></p><p><strong>This operation cannot be undone! Is is recommended to make a backup of the project directory before proceeding.</strong></p><p>Continue?</p> Export C Headers New SFX Group What should the new SFX group in %1 be named? New Song Group What should the new Song group in %1 be named? New ADSR What should the new ADSR in %1 be named? New Curve What should the new Curve in %1 be named? New Keymap What should the new Keymap in %1 be named? New Layers What should the new Layers in %1 be named? What should this subproject be named? ModulationSlider Modulation: %1 NewSoundMacroDialog Basic Macro Looped Loop Release Loop Soft Release Loop Soft Release No Click Loop ADSR Loop ADSR Soft Release Loop Hold One-Shot One-Shot Fixed Note One-Shot No Click One-Shot Fixed No Click Bubbles Down Trigger Long Fade in and Stop Fade in and Stop Random Trigger Simple Play Sample New Sound Macro What should the new macro in %1 be named? Sound Macro Template PageModel Program Conflict Program %1 is already defined in table Change %1 Program Object Priority Max Voices PageObjectDelegate Change %1 PageObjectProxyModel SoundMacros: Keymaps: Layers: PageTableView Delete Page Entries Delete Page Entry PaintButton Activate brush to apply values to keys PitchSlider Pitch: %1 ProjectModel Export Error Unable to find group %1 Unable to export %1.proj Unable to export %1.pool Unable to export %1.sdir Import Error Unable to open %1 for reading File Exists %1 already exists. Overwrite? Export Header Error Sound Macros ADSRs Curves Keymaps Layers Samples Naming Conflict %1 already exists in this context Rename %1 Subproject Conflict The subproject %1 is already defined Add Subproject %1 Sound Group Conflict The group %1 is already defined Add Sound Group %1 Song Group Conflict Add Song Group %1 Sound Macro Conflict The macro %1 is already defined Add Sound Macro %1 ADSR Conflict The ADSR %1 is already defined Add ADSR %1 Curve Conflict The Curve %1 is already defined Add Curve %1 Keymap Conflict The Keymap %1 is already defined Add Keymap %1 Layers Conflict Layers %1 is already defined Add Layers %1 -copy Add SoundMacro %1 Cut SongGroup %1 Cut SFXGroup %1 Cut SoundMacro %1 Cut ADSR %1 Cut Curve %1 Cut Keymap %1 Cut Layers %1 Delete Subproject <p>The subproject %1 will be permanently deleted from the project. Sample files will be permanently removed from the file system.</p><p><strong>This action cannot be undone!</strong></p><p>Continue?</p> Delete Sample <p>The sample %1 will be permanently deleted from the file system. <p><strong>This action cannot be undone!</strong></p><p>Continue?</p> Delete SongGroup %1 Delete SFXGroup %1 Delete SoundMacro %1 Delete ADSR %1 Delete Curve %1 Delete Keymap %1 Delete Layers %1 QMessageBox <h3>About Amuse</h3> <p>Amuse is an alternate editor and runtime library for MusyX sound groups.</p><p>MusyX originally served as a widely-deployed audio system for developing games on the Nintendo 64, GameCube, and GameBoy Advance.</p><p>Amuse is available under the MIT license.<br>Please see <a href="https://gitlab.axiodl.com/AxioDL/amuse/blob/master/LICENSE">https://gitlab.axiodl.com/AxioDL/amuse/blob/master/LICENSE</a> for futher information.</p><p>Copyright (C) 2015-2018 Antidote / Jackoalan.</p><p>MusyX is a trademark of Factor 5, LLC.</p><p>Nintendo 64, GameCube, and GameBoy Advance are trademarks of Nintendo Co., Ltd.</p> SFXModel SFX Conflict SFX %1 is already defined in project Change SFX Name Change %1 SFX Object Priority Max Voices Velocity Panning Key SFXObjectDelegate Change %1 SFXPlayerWidget Stop Play SFXTableView Delete SFX Entries Delete SFX Entry SampleControls Change %1 Loop Loop Start Loop End Change Base Pitch Make WAV Version Make Compressed Version Up To Date Nothing Loaded Zoom Start End Base Pitch SetupListModel Song Conflict Song %1 is already defined in project Change Song Name Song MIDI File SetupModel Change %1 Program Volume Panning Reverb Chorus SetupTableView Delete Setup Entries Delete Setup Entry SongGroupEditor Add new page entry Remove selected page entries Normal Pages Add Page Entry Add Setup Entry Drum Pages MIDI Setups SoundGroupEditor Add SFX Entry Add new SFX entry Remove selected SFX entries SoundMacroCatalogue Control Pitch Sample Setup Special Structure Volume Commands to control the voice Commands to control the voice's pitch Commands to control the voice's sample playback Commands to setup the voice's mixing process Miscellaneous commands Commands to control macro branching Commands to control the voice's volume SoundMacroDelegate Change %1 SoundMacroListing Reorder %1 Insert %1 Delete %1 StatusBarWidget Immediately kill active voices Aux A send level for all voices Aux B send level for all voices Master volume level StudioSetupWidget Studio Setup Aux A Aux B TargetButton Set step with target click TreeDelegate Export GameCube Group Find Usages Cut Copy Paste Duplicate Delete Rename Exporting Exporting %1 Uint32X8Button Channels Uint32X8Popup Front Left Front Right Rear Left Rear Right Front Center LFE Side Left Side Right VelocitySlider Velocity: %1