#include "amuse/Emitter.hpp" #include "amuse/Voice.hpp" #include "amuse/Engine.hpp" namespace amuse { Emitter::~Emitter() {} Emitter::Emitter(Engine& engine, const AudioGroup& group, std::shared_ptr&& vox) : Entity(engine, group, vox->getObjectId()), m_vox(std::move(vox)) { } void Emitter::_destroy() { Entity::_destroy(); m_vox->kill(); } void Emitter::setPos(const float* pos) {} void Emitter::setDir(const float* dir) {} void Emitter::setMaxDist(float maxDist) {} void Emitter::setMaxVol(float maxVol) {} void Emitter::setMinVol(float minVol) {} void Emitter::setFalloff(float falloff) {} }