#include "amuse/AudioGroupPool.hpp" #include "amuse/Common.hpp" #include "amuse/Entity.hpp" namespace amuse { struct Header { uint32_t soundMacrosOffset; uint32_t tablesOffset; uint32_t keymapsOffset; uint32_t layersOffset; void swapBig() { soundMacrosOffset = SBig(soundMacrosOffset); tablesOffset = SBig(tablesOffset); keymapsOffset = SBig(keymapsOffset); layersOffset = SBig(layersOffset); } }; AudioGroupPool::AudioGroupPool(const unsigned char* data) { Header head = *reinterpret_cast(data); head.swapBig(); if (head.soundMacrosOffset) { const unsigned char* cur = data + head.soundMacrosOffset; while (*reinterpret_cast(cur) != 0xffffffff) { uint32_t size = SBig(*reinterpret_cast(cur)); ObjectId id = SBig(*reinterpret_cast(cur + 4)); m_soundMacros[id] = cur; cur += size; } } if (head.tablesOffset) { const unsigned char* cur = data + head.tablesOffset; while (*reinterpret_cast(cur) != 0xffffffff) { uint32_t size = SBig(*reinterpret_cast(cur)); ObjectId id = SBig(*reinterpret_cast(cur + 4)); m_tables[id] = cur + 8; cur += size; } } if (head.keymapsOffset) { const unsigned char* cur = data + head.keymapsOffset; while (*reinterpret_cast(cur) != 0xffffffff) { uint32_t size = SBig(*reinterpret_cast(cur)); ObjectId id = SBig(*reinterpret_cast(cur + 4)); m_keymaps[id] = reinterpret_cast(cur + 8); cur += size; } } if (head.layersOffset) { const unsigned char* cur = data + head.layersOffset; while (*reinterpret_cast(cur) != 0xffffffff) { uint32_t size = SBig(*reinterpret_cast(cur)); ObjectId id = SBig(*reinterpret_cast(cur + 4)); std::vector& mappingsOut = m_layers[id]; uint32_t count = SBig(*reinterpret_cast(cur+8)); mappingsOut.reserve(count); const unsigned char* subcur = cur + 12; for (int i=0 ; i(subcur + i * 12)); cur += size; } } } const unsigned char* AudioGroupPool::soundMacro(ObjectId id) const { auto search = m_soundMacros.find(id); if (search == m_soundMacros.cend()) return nullptr; return search->second; } const Keymap* AudioGroupPool::keymap(ObjectId id) const { auto search = m_keymaps.find(id); if (search == m_keymaps.cend()) return nullptr; return search->second; } const std::vector* AudioGroupPool::layer(ObjectId id) const { auto search = m_layers.find(id); if (search == m_layers.cend()) return nullptr; return &search->second; } const ADSR* AudioGroupPool::tableAsAdsr(ObjectId id) const { auto search = m_tables.find(id); if (search == m_tables.cend()) return nullptr; return reinterpret_cast(search->second); } }