#pragma once #include #include #include #include #include #include #include namespace amuse { class Engine; } class MIDIReader : public amuse::BooBackendMIDIReader { std::unordered_map> m_chanVoxs; std::unordered_set> m_keyoffVoxs; amuse::ObjToken m_lastVoice; public: MIDIReader(amuse::Engine& engine, bool useLock); void noteOff(uint8_t chan, uint8_t key, uint8_t velocity) override; void noteOn(uint8_t chan, uint8_t key, uint8_t velocity) override; void notePressure(uint8_t chan, uint8_t key, uint8_t pressure) override; void controlChange(uint8_t chan, uint8_t control, uint8_t value) override; void programChange(uint8_t chan, uint8_t program) override; void channelPressure(uint8_t chan, uint8_t pressure) override; void pitchBend(uint8_t chan, int16_t pitch) override; void allSoundOff(uint8_t chan) override; void resetAllControllers(uint8_t chan) override; void localControl(uint8_t chan, bool on) override; void allNotesOff(uint8_t chan) override; void omniMode(uint8_t chan, bool on) override; void polyMode(uint8_t chan, bool on) override; void sysex(const void* data, size_t len) override; void timeCodeQuarterFrame(uint8_t message, uint8_t value) override; void songPositionPointer(uint16_t pointer) override; void songSelect(uint8_t song) override; void tuneRequest() override; void startSeq() override; void continueSeq() override; void stopSeq() override; void reset() override; }; class VoiceAllocator : public amuse::BooBackendVoiceAllocator { public: VoiceAllocator(boo::IAudioVoiceEngine& booEngine); std::unique_ptr allocateMIDIReader(amuse::Engine& engine) override; };