ADSRControlsChange AttackChange DecayChange SustainChange Attack/DecayChange Decay/SustainChange ReleaseChange DLSChange Vel To AttackChange Key To DecayAttack secDecaySustain %ReleaseDLSVel To AttackKey To DecayAddRemoveButtonsAdd RowRemove RowBaseObjectDelegateOpen in EditorFind UsagesCommandWidgetChange %1CurveControlsEdit CurveDid not evaluate as a numberExpressionApplyExpression interpreter mapping x:[0,1] to y:[0,1] with the following constants and functions available:
EffectCatalogueReverb StandardReverb HighDelayChorusFXButtonAccess studio setup window for experimenting with audio effectsKeymapControlsSoundMacroTransposeOffset resulting MIDI notePanSet initial panSurroundInitially play through surround channelsPrio OffsetOffset resulting priorityLayersEditorAdd LayerAdd new layer mappingRemove selected layer mappingsLayersModelChange %1SoundMacroKey LoKey HiTransposeVolumePrio OffSpanPanMove LayersMove LayerLayersTableViewDelete LayersDelete LayerListingDeleteButtonDelete this SoundMacroMIDIFileDelegateChange MIDI PathSave As MIDISave As SNGFile ErrorUnable to open %1 for reading: %1Invalid song data at %1Unable to open %1 for writing: %1Invalid MIDI data at %1Export MIDIMIDI(*.mid)Export SongSong(*.sng)MIDIFileFieldWidgetBrowseOpen Song FileMIDIPlayerWidgetStopBad Song DataUnable to load song data at %1PlayMainWindowAmuseFilter&FileRecent &ProjectsPro&ject&Audio&MIDI&Edit&Help&New Project&Open Project&CutC&opy&Paste&Delete&Import GroupsCtrl+INew SF&X GroupNew Son&g GroupNew Sound &MacroNew &KeymapNew &Layers&Output Device:&Input Device:&Export GameCube GroupsCtrl+E&New SubprojectNew &ADSRNew &Curve&Save Project&Revert ProjectReload Sample &DataI&mport Songs&About AmuseAbout &QtExport &C Headers&QuitImport C &HeadersA directory at '%1/%2' could not be created.Unable to create directoryLaunching Windows Explorer FailedCould not find explorer.exe in path to launch Windows Explorer.Show in ExplorerShow in FinderShow in BrowserGo BackGo ForwardClear Recent ProjectsAmuse[*]%1/%2/%3[*] - Amuse%1[*] - AmuseThe directory at '%1' must not be empty.Directory emptyThe directory at '%1' must exist for the Amuse editor.Directory does not exist__amuse_test__The directory at '%1' must be writable for the Amuse editor: %2Unable to write to directoryNo Audio Devices FoundVirtual MIDI-InNo MIDI Devices FoundSUSTAINUnsaved ChangesSave Changes in %1?New ProjectThe directory at '%1' does not exist.Bad DirectoryOpeningScanning ProjectOpening %1Open ProjectDiscard Changes in %1?Reloading SamplesScanning %1Import ProjectThe file at '%1' could not be interpreted as a MusyX container.Unsupported MusyX ContainerSample Import ModeAmuse can import samples as WAV files for ease of editing, import original compressed data for lossless repacking, or both. Exporting the project will prefer whichever version was modified most recently.Import CompressedImport WAVsImport BothRaw Import ModeWould you like to scan for all MusyX group files in this directory?Project NameWhat should this project be named?ImportingImporting %1Import SongsExportingExporting %1Import C Headers<p>Importing names from C headers depends on up-to-date, consistent names relative to the sound group data.</p><p>Headers are imported on a per-subproject basis from a single directory. Headers must be named with the form <code><subproject>.h</code>.</p><p>Group, Song and SFX definitions are matched according to the following forms:<pre>#define GRP<name> <id>
#define SNG<name> <id>
#define SFX<name> <id></pre></p><p><strong>This operation cannot be undone! It is recommended to make a backup of the project directory before proceeding.</strong></p><p>Continue?</p>Export C HeadersNew SubprojectWhat should this subproject be named?New SFX GroupWhat should the new SFX group in %1 be named?New Song GroupWhat should the new Song group in %1 be named?New ADSRWhat should the new ADSR in %1 be named?New CurveWhat should the new Curve in %1 be named?New KeymapWhat should the new Keymap in %1 be named?New LayersWhat should the new Layers in %1 be named?About AmuseExport Complete%1?ModulationSliderModulation: %1NewSoundMacroDialogBasic MacroLoopedLoop ReleaseLoop Soft ReleaseLoop Soft Release No ClickLoop ADSRLoop ADSR Soft ReleaseLoop HoldOne-ShotOne-Shot Fixed NoteOne-Shot No ClickOne-Shot Fixed No ClickBubblesDown TriggerLong Fade in and StopFade in and StopRandom TriggerSimple Play SampleNew Sound MacroWhat should the new macro in %1 be named?Sound Macro TemplatePageModelProgram ConflictProgram %1 is already defined in tableChange %1ProgramObjectPriorityMax VoicesPageObjectDelegateChange %1PageObjectProxyModelSoundMacros:Keymaps:Layers:PageTableViewDelete Page EntriesDelete Page EntryPaintButtonActivate brush to apply values to keysPitchSliderPitch: %1ProjectModelExport ErrorUnable to find group %1Unable to export %1.projUnable to export %1.poolUnable to export %1.sdirUnable to export %1.sampImport ErrorExport Header ErrorUnable to open %1 for readingFile Exists%1 already exists. Overwrite?Sound MacrosADSRsCurvesKeymapsLayersSamplesNaming Conflict%1 already exists in this contextRename %1Subproject ConflictThe subproject %1 is already definedAdd Subproject %1Sound Group ConflictThe group %1 is already definedAdd Sound Group %1Song Group ConflictAdd Song Group %1Sound Macro ConflictThe macro %1 is already definedAdd Sound Macro %1ADSR ConflictThe ADSR %1 is already definedAdd ADSR %1Curve ConflictThe Curve %1 is already definedAdd Curve %1Keymap ConflictThe Keymap %1 is already definedAdd Keymap %1Layers ConflictLayers %1 is already definedAdd Layers %1-copyAdd SoundMacro %1Cut SongGroup %1Cut SFXGroup %1Cut SoundMacro %1Cut ADSR %1Cut Curve %1Cut Keymap %1Cut Layers %1Delete Subproject<p>The subproject %1 will be permanently deleted from the project. Sample files will be permanently removed from the file system.</p><p><strong>This action cannot be undone!</strong></p><p>Continue?</p>Delete SongGroup %1Delete SFXGroup %1Delete SoundMacro %1Delete ADSR %1Delete Curve %1Delete Keymap %1Delete Layers %1Delete Sample<p>The sample %1 will be permanently deleted from the file system. <p><strong>This action cannot be undone!</strong></p><p>Continue?</p>QDialogButtonBoxOKQMessageBox<h3>About Amuse</h3><p>Amuse is an alternate editor and runtime library for MusyX sound groups.</p><p>MusyX originally served as a widely-deployed audio system for developing games on the Nintendo 64, GameCube, and GameBoy Advance.</p><p>Amuse is available under the MIT license.<br>Please see <a href="https://gitlab.axiodl.com/AxioDL/amuse/blob/master/LICENSE">https://gitlab.axiodl.com/AxioDL/amuse/blob/master/LICENSE</a> for futher information.</p><p>Copyright (C) 2015-2018 Antidote / Jackoalan.</p><p>MusyX is a trademark of Factor 5, LLC.</p><p>Nintendo 64, GameCube, and GameBoy Advance are trademarks of Nintendo Co., Ltd.</p>SFXModelSFX ConflictSFX %1 is already defined in projectChange SFX NameChange %1SFXObjectPriorityMax VoicesVelocityPanningKeySFXObjectDelegateChange %1SFXPlayerWidgetStopPlaySFXTableViewDelete SFX EntriesDelete SFX EntrySampleControlsChange %1LoopLoop StartLoop EndChange Base PitchMake WAV VersionMake Compressed VersionUp To DateNothing LoadedZoomStartEndBase PitchSetupListModelDouble-click to select fileSong ConflictSong %1 is already defined in projectChange Song NameSongMIDI FileSetupModelChange %1ProgramVolumePanningReverbChorusSetupTableViewDelete Setup EntriesDelete Setup EntrySongGroupEditorAdd Page EntryAdd Setup EntryNormal PagesDrum PagesMIDI SetupsAdd new page entryRemove selected page entriesSoundGroupEditorAdd SFX EntryAdd new SFX entryRemove selected SFX entriesSoundMacroCatalogueControlPitchSampleSetupSpecialStructureVolumeCommands to control the voiceCommands to control the voice's pitchCommands to control the voice's sample playbackCommands to setup the voice's mixing processMiscellaneous commandsCommands to control macro branchingCommands to control the voice's volumeSoundMacroDelegateChange %1SoundMacroListingReorder %1Insert %1Delete %1StatusBarWidgetImmediately kill active voicesAux A send level for all voicesAux B send level for all voicesMaster volume levelStudioSetupWidgetStudio SetupAux AAux BTargetButtonSet step with target clickTreeDelegateExport GameCube GroupFind UsagesCutCopyPasteDuplicateDeleteRenameExportingExporting %1Uint32X8ButtonChannelsUint32X8PopupFront LeftFront RightRear LeftRear RightFront CenterLFESide LeftSide RightVelocitySliderVelocity: %1