#pragma once #include "amuse/Voice.hpp" #include "amuse/BooBackend.hpp" #include "amuse/Common.hpp" #include class MIDIReader : public amuse::BooBackendMIDIReader { std::unordered_map> m_chanVoxs; std::unordered_set> m_keyoffVoxs; amuse::ObjToken m_lastVoice; public: MIDIReader(amuse::Engine& engine, bool useLock); void noteOff(uint8_t chan, uint8_t key, uint8_t velocity); void noteOn(uint8_t chan, uint8_t key, uint8_t velocity); void notePressure(uint8_t chan, uint8_t key, uint8_t pressure); void controlChange(uint8_t chan, uint8_t control, uint8_t value); void programChange(uint8_t chan, uint8_t program); void channelPressure(uint8_t chan, uint8_t pressure); void pitchBend(uint8_t chan, int16_t pitch); void allSoundOff(uint8_t chan); void resetAllControllers(uint8_t chan); void localControl(uint8_t chan, bool on); void allNotesOff(uint8_t chan); void omniMode(uint8_t chan, bool on); void polyMode(uint8_t chan, bool on); void sysex(const void* data, size_t len); void timeCodeQuarterFrame(uint8_t message, uint8_t value); void songPositionPointer(uint16_t pointer); void songSelect(uint8_t song); void tuneRequest(); void startSeq(); void continueSeq(); void stopSeq(); void reset(); }; class VoiceAllocator : public amuse::BooBackendVoiceAllocator { public: VoiceAllocator(boo::IAudioVoiceEngine& booEngine); std::unique_ptr allocateMIDIReader(amuse::Engine& engine); };