#include "amuse/amuse.hpp" #include "amuse/BooBackend.hpp" #include "athena/FileReader.hpp" #include "boo/boo.hpp" #include "boo/audiodev/IAudioVoiceEngine.hpp" #include "logvisor/logvisor.hpp" #include "optional.hpp" #include #include #include #include static logvisor::Module Log("amuseplay"); static amuse::IntrusiveAudioGroupData LoadFromArgs(int argc, const boo::SystemChar** argv, std::string& descOut, bool& good) { if (argc > 1) { /* First attempt single-file case */ std::experimental::optional r; r.emplace(argv[1], 32 * 1024, false); if (!r->hasError()) { char testBuf[6]; if (r->readBytesToBuf(testBuf, 6) == 6) { if (!memcmp(testBuf, "Audio/", 6)) { /* Metroid Prime 1 container */ r->seek(0, athena::SeekOrigin::Begin); r->readString(); descOut = "Metroid Prime (" + r->readString() + ")"; std::unique_ptr pool = r->readUBytes(r->readUint32Big()); std::unique_ptr proj = r->readUBytes(r->readUint32Big()); std::unique_ptr samp = r->readUBytes(r->readUint32Big()); std::unique_ptr sdir = r->readUBytes(r->readUint32Big()); good = true; return {proj.release(), pool.release(), sdir.release(), samp.release()}; } else if (amuse::SBig(*reinterpret_cast(testBuf)) == 0x1) { /* Metroid Prime 2 container */ r->seek(0, athena::SeekOrigin::Begin); r->readUint32Big(); descOut = "Metroid Prime 2 (" + r->readString() + ")"; r->readUint16Big(); uint32_t poolSz = r->readUint32Big(); uint32_t projSz = r->readUint32Big(); uint32_t sdirSz = r->readUint32Big(); uint32_t sampSz = r->readUint32Big(); std::unique_ptr pool = r->readUBytes(poolSz); std::unique_ptr proj = r->readUBytes(projSz); std::unique_ptr sdir = r->readUBytes(sdirSz); std::unique_ptr samp = r->readUBytes(sampSz); good = true; return {proj.release(), pool.release(), sdir.release(), samp.release()}; } } } else { /* Now attempt multi-file case */ char path[1024]; /* Project */ snprintf(path, 1024, "%s.pro", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) { snprintf(path, 1024, "%s.proj", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) return {nullptr, nullptr, nullptr, nullptr}; } std::unique_ptr proj = r->readUBytes(r->length()); /* Pool */ snprintf(path, 1024, "%s.poo", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) { snprintf(path, 1024, "%s.pool", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) return {nullptr, nullptr, nullptr, nullptr}; } std::unique_ptr pool = r->readUBytes(r->length()); /* Sdir */ snprintf(path, 1024, "%s.sdi", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) { snprintf(path, 1024, "%s.sdir", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) return {nullptr, nullptr, nullptr, nullptr}; } std::unique_ptr sdir = r->readUBytes(r->length()); /* Samp */ snprintf(path, 1024, "%s.sam", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) { snprintf(path, 1024, "%s.samp", argv[1]); r.emplace(path, 32 * 1024, false); if (r->hasError()) return {nullptr, nullptr, nullptr, nullptr}; } std::unique_ptr samp = r->readUBytes(r->length()); descOut = "4 RAW Chunk Files"; good = true; return {proj.release(), pool.release(), sdir.release(), samp.release()}; } } return {nullptr, nullptr, nullptr, nullptr}; } struct AppCallback; struct EventCallback : boo::IWindowCallback { AppCallback& m_app; public: void charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat); void charKeyUp(unsigned long charCode, boo::EModifierKey mods); void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat); void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods); void resized(const boo::SWindowRect&, const boo::SWindowRect&) {} EventCallback(AppCallback& app) : m_app(app) {} }; struct AppCallback : boo::IApplicationCallback { int m_argc; const boo::SystemChar** m_argv; /* Boo window and events */ EventCallback m_eventRec; boo::DeferredWindowEvents m_events; boo::IWindow* m_win = nullptr; /* Amuse engine */ std::experimental::optional m_engine; int m_groupId; bool m_sfxGroup; /* Song playback selection */ int m_setupId = -1; int m_chanId = -1; /* SFX playback selection */ int m_sfxId = -1; std::shared_ptr m_vox; /* Control state */ float m_volume = 1.f; bool m_updateDisp = false; bool m_running = true; bool m_wantsNext = false; bool m_wantsPrev = false; void SongLoop(const amuse::AudioGroup& group, const amuse::SongGroupIndex& index) { printf("░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░\n" "░░░ ████ ████ ┃ ████ ████ ████ ┃ ████ ████ ░░░\n" "░░░ ████ ████ ┃ ████ ████ ████ ┃ ████ ████ ░░░\n" "░░░ ▌W▐█ ▌E▐█ ┃ ▌T▐█ ▌Y▐█ ▌U▐█ ┃ ▌O▐█ ▌P▐█ ░░░\n" "░░░ │ │ ┃ │ │ │ ┃ │ │ ░░░\n" "░░░ A │ S │ D ┃ F │ G │ H │ J ┃ K │ L │ ; ░░░\n" "░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░\n" ": cycle MIDI setup / channel, : volume\n" ": sustain pedal, : pitch wheel, : mod wheel\n" ": octave, : velocity, : quit\n"); std::map*> sortEntries (index.m_midiSetups.cbegin(), index.m_midiSetups.cend()); auto setupIt = sortEntries.cbegin(); if (setupIt != sortEntries.cend()) { m_setupId = setupIt->first; m_chanId = 0; } while (m_running) { m_events.dispatchEvents(); if (m_wantsNext) { m_wantsNext = false; } m_engine->pumpEngine(); m_win->waitForRetrace(); } } void UpdateSFXDisplay() { bool playing = m_vox && m_vox->state() == amuse::VoiceState::Playing; printf("\r " "\r %c SFX %d, VOL: %d%%\r", playing ? '>' : ' ', m_sfxId, int(std::rint(m_volume * 100))); fflush(stdout); } void SelectSFX(int sfxId) { m_sfxId = sfxId; UpdateSFXDisplay(); } void SFXLoop(const amuse::AudioGroup& group, const amuse::SFXGroupIndex& index) { printf(": keyon/keyon, : cycle SFX, : volume, : quit\n"); std::map sortEntries (index.m_sfxEntries.cbegin(), index.m_sfxEntries.cend()); auto sfxIt = sortEntries.cbegin(); if (sfxIt != sortEntries.cend()) SelectSFX(sfxIt->first); while (m_running) { m_events.dispatchEvents(); m_engine->pumpEngine(); if (m_wantsNext) { m_wantsNext = false; auto nextIt = sfxIt; ++nextIt; if (nextIt != sortEntries.cend()) { ++sfxIt; SelectSFX(sfxIt->first); m_updateDisp = false; } } if (m_wantsPrev) { m_wantsPrev = false; if (sfxIt != sortEntries.cbegin()) { --sfxIt; SelectSFX(sfxIt->first); m_updateDisp = false; } } if (m_updateDisp) { m_updateDisp = false; UpdateSFXDisplay(); } m_win->waitForRetrace(); } } void charKeyDown(unsigned long charCode) { if (charCode == 'q' || charCode == 'Q') { m_running = false; return; } if (m_sfxGroup) { switch (charCode) { case ' ': if (m_vox && m_vox->state() == amuse::VoiceState::Playing) m_vox->keyOff(); else if (m_sfxId != -1) m_vox = m_engine->fxStart(m_sfxId, m_volume, 0.f); m_updateDisp = true; default: break; } } else { } } void charKeyUp(unsigned long charCode) { } int appMain(boo::IApplication* app) { /* Event window */ m_win = app->newWindow("amuseplay", 1); m_win->setCallback(&m_events); m_win->setWindowFrame(100, 100, 100, 100); m_win->setStyle(~boo::EWindowStyle::Resize); m_win->showWindow(); boo::ITextureR* tex = nullptr; boo::GraphicsDataToken gfxToken = m_win->getMainContextDataFactory()->commitTransaction( [&](boo::IGraphicsDataFactory::Context& ctx) -> bool { tex = ctx.newRenderTexture(100, 100, false, false); return true; }); boo::IGraphicsCommandQueue* q = m_win->getCommandQueue(); q->setRenderTarget(tex); q->clearTarget(); q->resolveDisplay(tex); q->execute(); /* Load data */ std::string desc; bool good = false; amuse::IntrusiveAudioGroupData data = LoadFromArgs(m_argc, m_argv, desc, good); if (!good) Log.report(logvisor::Fatal, "incomplete data in args"); Log.report(logvisor::Info, "Found '%s' Audio Group data", desc.c_str()); /* Load project to assemble group list */ amuse::AudioGroupProject proj(data.getProj()); /* Get group selection from user */ size_t totalGroups = proj.sfxGroups().size() + proj.songGroups().size(); if (totalGroups > 1) { /* Ask user to specify which group in project */ printf("Multiple Audio Groups discovered:\n"); for (const auto& pair : proj.songGroups()) { printf(" %d (SongGroup) %" PRISize " normal-pages, %" PRISize " drum-pages\n", pair.first, pair.second.m_normPages.size(), pair.second.m_drumPages.size()); } for (const auto& pair : proj.sfxGroups()) { printf(" %d (SFXGroup) %" PRISize " sfx-entries\n", pair.first, pair.second.m_sfxEntries.size()); } int userSel = 0; printf("Enter Group Number: "); if (scanf("%d", &userSel) <= 0) Log.report(logvisor::Fatal, "unable to parse prompt"); if (proj.getSongGroupIndex(userSel)) { m_groupId = userSel; m_sfxGroup = false; } else if (proj.getSFXGroupIndex(userSel)) { m_groupId = userSel; m_sfxGroup = true; } else Log.report(logvisor::Fatal, "unable to find Group %d", userSel); } else if (totalGroups == 1) { /* Load one and only group */ if (proj.songGroups().size()) { const auto& pair = *proj.songGroups().cbegin(); m_groupId = pair.first; m_sfxGroup = false; } else { const auto& pair = *proj.sfxGroups().cbegin(); m_groupId = pair.first; m_sfxGroup = true; } } else Log.report(logvisor::Fatal, "empty project"); /* Build voice engine */ std::unique_ptr voxEngine = boo::NewAudioVoiceEngine(); amuse::BooBackendVoiceAllocator booBackend(*voxEngine); m_engine.emplace(booBackend); /* Load group into engine */ const amuse::AudioGroup* group = m_engine->addAudioGroup(m_groupId, data); if (!group) Log.report(logvisor::Fatal, "unable to add audio group"); /* Enter playback loop */ if (m_sfxGroup) SFXLoop(*group, *proj.getSFXGroupIndex(m_groupId)); else SongLoop(*group, *proj.getSongGroupIndex(m_groupId)); return 0; } void appQuitting(boo::IApplication*) { m_running = false; } AppCallback(int argc, const boo::SystemChar** argv) : m_argc(argc), m_argv(argv), m_eventRec(*this), m_events(m_eventRec) {} }; void EventCallback::charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat) { if (isRepeat) return; m_app.charKeyDown(charCode); } void EventCallback::charKeyUp(unsigned long charCode, boo::EModifierKey mods) { m_app.charKeyUp(charCode); } void EventCallback::specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat) { switch (key) { case boo::ESpecialKey::Left: m_app.m_wantsPrev = true; break; case boo::ESpecialKey::Right: m_app.m_wantsNext = true; break; case boo::ESpecialKey::Up: if (m_app.m_volume < 1.f) m_app.m_volume = amuse::clamp(0.f, m_app.m_volume + 0.05f, 1.f); if (m_app.m_vox) m_app.m_vox->setVolume(m_app.m_volume); m_app.m_updateDisp = true; break; case boo::ESpecialKey::Down: if (m_app.m_volume > 0.f) m_app.m_volume = amuse::clamp(0.f, m_app.m_volume - 0.05f, 1.f); if (m_app.m_vox) m_app.m_vox->setVolume(m_app.m_volume); m_app.m_updateDisp = true; break; default: break; } } void EventCallback::specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods) { } #if _WIN32 int wmain(int argc, const boo::SystemChar** argv) #else int main(int argc, const boo::SystemChar** argv) #endif { logvisor::RegisterConsoleLogger(); AppCallback app(argc, argv); int ret = boo::ApplicationRun(boo::IApplication::EPlatformType::Auto, app, _S("amuseplay"), _S("Amuse Player"), argc, argv); printf("IM DYING!!\n"); return ret; } #if _WIN32 int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR lpCmdLine, int) { int argc = 0; const boo::SystemChar** argv = (const wchar_t**)(CommandLineToArgvW(lpCmdLine, &argc)); static boo::SystemChar selfPath[1024]; GetModuleFileNameW(nullptr, selfPath, 1024); static const boo::SystemChar* booArgv[32] = {}; booArgv[0] = selfPath; for (int i=0 ; i