#include "amuse/Studio.hpp" #include "amuse/Engine.hpp" namespace amuse { #ifndef NDEBUG bool Studio::_cyclicCheck(Studio* leaf) { for (auto it = m_studiosOut.begin(); it != m_studiosOut.end();) { if (leaf == it->m_targetStudio.get() || it->m_targetStudio->_cyclicCheck(leaf)) return true; ++it; } return false; } #endif Studio::Studio(Engine& engine, bool mainOut) : m_engine(engine), m_master(engine), m_auxA(engine), m_auxB(engine) { if (mainOut && engine.m_defaultStudioReady) addStudioSend(engine.getDefaultStudio(), 1.f, 1.f, 1.f); } void Studio::addStudioSend(std::weak_ptr studio, float dry, float auxA, float auxB) { m_studiosOut.emplace_back(studio, dry, auxA, auxB); /* Cyclic check */ assert(!_cyclicCheck(this)); } void Studio::resetOutputSampleRate(double sampleRate) { m_master.resetOutputSampleRate(sampleRate); m_auxA.resetOutputSampleRate(sampleRate); m_auxB.resetOutputSampleRate(sampleRate); } }