#include "amuse/Envelope.hpp" #include "amuse/Voice.hpp" namespace amuse { static int32_t MIDItoTIME[104] = { /* [0..103] -> milliseconds */ 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 110, 120, 130, 140, 150, 160, 170, 190, 200, 220, 230, 250, 270, 290, 310, 330, 350, 380, 410, 440, 470, 500, 540, 580, 620, 660, 710, 760, 820, 880, 940, 1000, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 2000, 2100, 2300, 2400, 2600, 2800, 3000, 3200, 3500, 3700, 4000, 4300, 4600, 4900, 5300, 5700, 6100, 6500, 7000, 7500, 8100, 8600, 9300, 9900, 10000, 11000, 12000, 13000, 14000, 15000, 16000, 17000, 18000, 19000, 21000, 22000, 24000, 26000, 28000, 30000, 32000, 34000, 37000, 39000, 42000, 45000, 49000, 50000, 55000, 60000, 65000 }; void Envelope::reset(const ADSR* adsr) { m_phase = State::Attack; m_curTime = 0.0; m_attackTime = adsr->getAttack(); m_decayTime = adsr->getDecay(); m_sustainFactor = adsr->getSustain(); m_releaseTime = adsr->getRelease(); m_releaseStartFactor = 0.0; m_adsrSet = true; } void Envelope::reset(const ADSRDLS* adsr, int8_t note, int8_t vel) { m_phase = State::Attack; m_curTime = 0.0; m_attackTime = adsr->getVelToAttack(vel); m_decayTime = adsr->getKeyToDecay(note); m_sustainFactor = adsr->getSustain(); m_releaseTime = adsr->getRelease(); m_releaseStartFactor = 0.0; m_adsrSet = true; } void Envelope::keyOff(const Voice& vox) { double releaseTime = m_releaseTime; if (vox.m_state.m_useAdsrControllers) releaseTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 103)] / 1000.0; m_phase = (releaseTime != 0.0) ? State::Release : State::Complete; m_curTime = 0.0; } void Envelope::keyOff() { m_phase = (m_releaseTime != 0.0) ? State::Release : State::Complete; m_curTime = 0.0; } float Envelope::advance(double dt, const Voice& vox) { double thisTime = m_curTime; m_curTime += dt; switch (m_phase) { case State::Attack: { double attackTime = m_attackTime; if (vox.m_state.m_useAdsrControllers) attackTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiAttack)), 103)] / 1000.0; if (attackTime == 0.0) { m_phase = State::Decay; m_curTime = 0.0; m_releaseStartFactor = 1.f; return 1.f; } double attackFac = thisTime / attackTime; if (attackFac >= 1.0) { m_phase = State::Decay; m_curTime = 0.0; m_releaseStartFactor = 1.f; return 1.f; } m_releaseStartFactor = attackFac; return attackFac; } case State::Decay: { double decayTime = m_decayTime; if (vox.m_state.m_useAdsrControllers) decayTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiDecay)), 103)] / 1000.0; double sustainFactor = m_sustainFactor; if (vox.m_state.m_useAdsrControllers) sustainFactor = clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 127) / 127.0; if (decayTime == 0.0) { m_phase = State::Sustain; m_curTime = 0.0; m_releaseStartFactor = sustainFactor; return sustainFactor; } double decayFac = thisTime / decayTime; if (decayFac >= 1.0) { m_phase = State::Sustain; m_curTime = 0.0; m_releaseStartFactor = sustainFactor; return sustainFactor; } m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor; return m_releaseStartFactor; } case State::Sustain: { double sustainFactor = m_sustainFactor; if (vox.m_state.m_useAdsrControllers) sustainFactor = clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 127) / 127.0; return sustainFactor; } case State::Release: { double releaseTime = m_releaseTime; if (vox.m_state.m_useAdsrControllers) releaseTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 103)] / 1000.0; if (releaseTime == 0.0) { m_phase = State::Complete; return 0.f; } double releaseFac = thisTime / releaseTime; if (releaseFac >= 1.0) { m_phase = State::Complete; return 0.f; } return std::min(m_releaseStartFactor, 1.0 - releaseFac); } case State::Complete: default: return 0.f; } } float Envelope::advance(double dt) { double thisTime = m_curTime; m_curTime += dt; switch (m_phase) { case State::Attack: { double attackTime = m_attackTime; if (attackTime == 0.0) { m_phase = State::Decay; m_curTime = 0.0; m_releaseStartFactor = 1.f; return 1.f; } double attackFac = thisTime / attackTime; if (attackFac >= 1.0) { m_phase = State::Decay; m_curTime = 0.0; m_releaseStartFactor = 1.f; return 1.f; } m_releaseStartFactor = attackFac; return attackFac; } case State::Decay: { double decayTime = m_decayTime; double sustainFactor = m_sustainFactor; if (decayTime == 0.0) { m_phase = State::Sustain; m_curTime = 0.0; m_releaseStartFactor = sustainFactor; return sustainFactor; } double decayFac = thisTime / decayTime; if (decayFac >= 1.0) { m_phase = State::Sustain; m_curTime = 0.0; m_releaseStartFactor = sustainFactor; return sustainFactor; } m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor; return m_releaseStartFactor; } case State::Sustain: { return m_sustainFactor; } case State::Release: { double releaseTime = m_releaseTime; if (releaseTime == 0.0) { m_phase = State::Complete; return 0.f; } double releaseFac = thisTime / releaseTime; if (releaseFac >= 1.0) { m_phase = State::Complete; return 0.f; } return std::min(m_releaseStartFactor, 1.0 - releaseFac); } case State::Complete: default: return 0.f; } } }