#include "amuse/Engine.hpp" #include "amuse/Voice.hpp" #include "amuse/Submix.hpp" #include "amuse/Sequencer.hpp" #include "amuse/IBackendVoice.hpp" #include "amuse/IBackendVoiceAllocator.hpp" #include "amuse/AudioGroupData.hpp" #include "amuse/AudioGroup.hpp" #include "amuse/Common.hpp" namespace amuse { static const float FullLevels[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; Engine::~Engine() { m_backend.setCallbackInterface(nullptr); for (ObjToken& seq : m_activeSequencers) if (!seq->m_destroyed) seq->_destroy(); for (ObjToken& emitter : m_activeEmitters) emitter->_destroy(); for (ObjToken& vox : m_activeVoices) vox->_destroy(); } Engine::Engine(IBackendVoiceAllocator& backend, AmplitudeMode ampMode) : m_backend(backend), m_ampMode(ampMode), m_defaultStudio(_allocateStudio(true)) { m_defaultStudio->getAuxA().makeReverbStd(0.5f, 0.8f, 3.0f, 0.5f, 0.1f); m_defaultStudio->getAuxB().makeChorus(15, 0, 500); m_defaultStudioReady = true; m_backend.setCallbackInterface(this); m_midiReader = backend.allocateMIDIReader(*this); } std::pair Engine::_findSongGroup(int groupId) const { for (const auto& pair : m_audioGroups) { const SongGroupIndex* ret = pair.second->getProj().getSongGroupIndex(groupId); if (ret) return {pair.second.get(), ret}; } return {}; } std::pair Engine::_findSFXGroup(int groupId) const { for (const auto& pair : m_audioGroups) { const SFXGroupIndex* ret = pair.second->getProj().getSFXGroupIndex(groupId); if (ret) return {pair.second.get(), ret}; } return {}; } std::list>::iterator Engine::_allocateVoice(const AudioGroup& group, int groupId, double sampleRate, bool dynamicPitch, bool emitter, ObjToken studio) { auto it = m_activeVoices.emplace(m_activeVoices.end(), MakeObj(*this, group, groupId, m_nextVid++, emitter, studio)); m_activeVoices.back()->m_backendVoice = m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch); m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getMaster().m_backendSubmix.get(), FullLevels, false); m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getAuxA().m_backendSubmix.get(), FullLevels, false); m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getAuxB().m_backendSubmix.get(), FullLevels, false); return it; } std::list>::iterator Engine::_allocateSequencer(const AudioGroup& group, int groupId, int setupId, ObjToken studio) { const SongGroupIndex* songGroup = group.getProj().getSongGroupIndex(groupId); if (songGroup) { amuse::ObjToken tok = MakeObj(*this, group, groupId, songGroup, setupId, studio); auto it = m_activeSequencers.emplace(m_activeSequencers.end(), tok); return it; } const SFXGroupIndex* sfxGroup = group.getProj().getSFXGroupIndex(groupId); if (sfxGroup) { amuse::ObjToken tok = MakeObj(*this, group, groupId, sfxGroup, studio); auto it = m_activeSequencers.emplace(m_activeSequencers.end(), tok); return it; } return {}; } ObjToken Engine::_allocateStudio(bool mainOut) { ObjToken ret = MakeObj(*this, mainOut); ret->m_master.m_backendSubmix = m_backend.allocateSubmix(ret->m_master, mainOut, 0); ret->m_auxA.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxA, mainOut, 1); ret->m_auxB.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxB, mainOut, 2); return ret; } std::list>::iterator Engine::_destroyVoice(std::list>::iterator it) { assert(this == &(*it)->getEngine()); if ((*it)->m_destroyed) return m_activeVoices.begin(); (*it)->_destroy(); return m_activeVoices.erase(it); } std::list>::iterator Engine::_destroySequencer(std::list>::iterator it) { assert(this == &(*it)->getEngine()); if ((*it)->m_destroyed) return m_activeSequencers.begin(); (*it)->_destroy(); return m_activeSequencers.erase(it); } void Engine::_bringOutYourDead() { for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();) { Emitter* emitter = it->get(); if (emitter->getVoice()->_isRecursivelyDead()) { emitter->_destroy(); it = m_activeEmitters.erase(it); continue; } ++it; } for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();) { Voice* vox = it->get(); vox->_bringOutYourDead(); if (vox->_isRecursivelyDead()) { it = _destroyVoice(it); continue; } ++it; } for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();) { Sequencer* seq = it->get(); seq->_bringOutYourDead(); if (seq->m_state == SequencerState::Dead) { it = _destroySequencer(it); continue; } ++it; } } void Engine::_on5MsInterval(IBackendVoiceAllocator& engine, double dt) { m_channelSet = engine.getAvailableSet(); if (m_midiReader) m_midiReader->pumpReader(dt); for (ObjToken& seq : m_activeSequencers) seq->advance(dt); for (ObjToken& emitter : m_activeEmitters) emitter->_update(); for (ObjToken& listener : m_activeListeners) listener->m_dirty = false; } void Engine::_onPumpCycleComplete(IBackendVoiceAllocator& engine) { _bringOutYourDead(); /* Determine lowest available free vid */ int maxVid = -1; for (ObjToken& vox : m_activeVoices) maxVid = std::max(maxVid, vox->maxVid()); m_nextVid = maxVid + 1; } AudioGroup* Engine::_addAudioGroup(const AudioGroupData& data, std::unique_ptr&& grp) { AudioGroup* ret = grp.get(); m_audioGroups.emplace(std::make_pair(&data, std::move(grp))); /* setup SFX index for contained objects */ for (const auto& grp : ret->getProj().sfxGroups()) { const SFXGroupIndex& sfxGroup = *grp.second; m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size()); for (const auto& ent : sfxGroup.m_sfxEntries) m_sfxLookup[ent.first] = std::make_tuple(ret, grp.first, &ent.second); } return ret; } /** Add GameCube audio group data pointers to engine; must remain resident! */ const AudioGroup* Engine::addAudioGroup(const AudioGroupData& data) { removeAudioGroup(data); return _addAudioGroup(data, std::make_unique(data)); } /** Remove audio group from engine */ void Engine::removeAudioGroup(const AudioGroupData& data) { auto search = m_audioGroups.find(&data); if (search == m_audioGroups.cend()) return; AudioGroup* grp = search->second.get(); /* Destroy runtime entities within group */ for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();) { Voice* vox = it->get(); if (&vox->getAudioGroup() == grp) { vox->_destroy(); it = m_activeVoices.erase(it); continue; } ++it; } for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();) { Emitter* emitter = it->get(); if (&emitter->getAudioGroup() == grp) { emitter->_destroy(); it = m_activeEmitters.erase(it); continue; } ++it; } for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();) { Sequencer* seq = it->get(); if (&seq->getAudioGroup() == grp) { seq->_destroy(); it = m_activeSequencers.erase(it); continue; } ++it; } /* teardown SFX index for contained objects */ for (const auto& pair : grp->getProj().sfxGroups()) { const SFXGroupIndex& sfxGroup = *pair.second; for (const auto& pair : sfxGroup.m_sfxEntries) m_sfxLookup.erase(pair.first); } m_audioGroups.erase(search); } /** Create new Studio within engine */ ObjToken Engine::addStudio(bool mainOut) { return _allocateStudio(mainOut); } /** Start soundFX playing from loaded audio groups */ ObjToken Engine::fxStart(int sfxId, float vol, float pan, ObjToken smx) { auto search = m_sfxLookup.find(sfxId); if (search == m_sfxLookup.end()) return {}; AudioGroup* grp = std::get<0>(search->second); const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second); if (!grp) return {}; std::list>::iterator ret = _allocateVoice(*grp, std::get<1>(search->second), NativeSampleRate, true, false, smx); if (!(*ret)->loadMacroObject(entry->macro.id, 0, 1000.f, entry->defKey, entry->defVel, 0)) { _destroyVoice(ret); return {}; } (*ret)->setVolume(vol); (*ret)->setPan(pan); return *ret; } /** Start SoundMacro node playing directly (for editor use) */ ObjToken Engine::macroStart(const AudioGroup* group, SoundMacroId id, uint8_t key, uint8_t vel, uint8_t mod, ObjToken smx) { if (!group) return {}; std::list>::iterator ret = _allocateVoice(*group, {}, NativeSampleRate, true, false, smx); if (!(*ret)->loadMacroObject(id, 0, 1000.f, key, vel, mod)) { _destroyVoice(ret); return {}; } (*ret)->setVolume(1.f); (*ret)->setPan(0.f); return *ret; } /** Start SoundMacro object playing directly (for editor use) */ ObjToken Engine::macroStart(const AudioGroup* group, const SoundMacro* macro, uint8_t key, uint8_t vel, uint8_t mod, ObjToken smx) { if (!group) return {}; std::list>::iterator ret = _allocateVoice(*group, {}, NativeSampleRate, true, false, smx); if (!(*ret)->loadMacroObject(macro, 0, 1000.f, key, vel, mod)) { _destroyVoice(ret); return {}; } (*ret)->setVolume(1.f); (*ret)->setPan(0.f); return *ret; } /** Start PageObject node playing directly (for editor use) */ ObjToken Engine::pageObjectStart(const AudioGroup* group, ObjectId id, uint8_t key, uint8_t vel, uint8_t mod, ObjToken smx) { if (!group) return {}; std::list>::iterator ret = _allocateVoice(*group, {}, NativeSampleRate, true, false, smx); if (!(*ret)->loadPageObject(id, 1000.f, key, vel, mod)) { _destroyVoice(ret); return {}; } return *ret; } /** Start soundFX playing from loaded audio groups, attach to positional emitter */ ObjToken Engine::addEmitter(const float* pos, const float* dir, float maxDist, float falloff, int sfxId, float minVol, float maxVol, bool doppler, ObjToken smx) { auto search = m_sfxLookup.find(sfxId); if (search == m_sfxLookup.end()) return {}; AudioGroup* grp = std::get<0>(search->second); const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second); if (!grp) return {}; std::list>::iterator vox = _allocateVoice(*grp, std::get<1>(search->second), NativeSampleRate, true, true, smx); if (!(*vox)->loadMacroObject(entry->macro, 0, 1000.f, entry->defKey, entry->defVel, 0)) { _destroyVoice(vox); return {}; } auto emitIt = m_activeEmitters.emplace(m_activeEmitters.end(), MakeObj(*this, *grp, *vox, maxDist, minVol, falloff, doppler)); Emitter& ret = *(*emitIt); ret.getVoice()->setPan(entry->panning); ret.setVectors(pos, dir); ret.setMaxVol(maxVol); return *emitIt; } /** Build listener and add to engine's listener list */ ObjToken Engine::addListener(const float* pos, const float* dir, const float* heading, const float* up, float frontDiff, float backDiff, float soundSpeed, float volume) { auto listenerIt = m_activeListeners.emplace(m_activeListeners.end(), MakeObj(volume, frontDiff, backDiff, soundSpeed)); Listener& ret = *(*listenerIt); ret.setVectors(pos, dir, heading, up); return *listenerIt; } /** Remove listener from engine's listener list */ void Engine::removeListener(Listener* listener) { for (auto it = m_activeListeners.begin() ; it != m_activeListeners.end() ; ++it) { if (it->get() == listener) { m_activeListeners.erase(it); return; } } } /** Start song playing from loaded audio groups */ ObjToken Engine::seqPlay(int groupId, int songId, const unsigned char* arrData, ObjToken smx) { std::pair songGrp = _findSongGroup(groupId); if (songGrp.second) { std::list>::iterator ret = _allocateSequencer(*songGrp.first, groupId, songId, smx); if (!*ret) return {}; if (arrData) (*ret)->playSong(arrData); return *ret; } std::pair sfxGrp = _findSFXGroup(groupId); if (sfxGrp.second) { std::list>::iterator ret = _allocateSequencer(*sfxGrp.first, groupId, songId, smx); if (!*ret) return {}; return *ret; } return {}; } /** Set total volume of engine */ void Engine::setVolume(float vol) { m_masterVolume = vol; } /** Find voice from VoiceId */ ObjToken Engine::findVoice(int vid) { for (ObjToken& vox : m_activeVoices) { ObjToken ret = vox->_findVoice(vid, vox); if (ret) return ret; } for (ObjToken& seq : m_activeSequencers) { ObjToken ret = seq->findVoice(vid); if (ret) return ret; } return {}; } /** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */ void Engine::killKeygroup(uint8_t kg, bool now) { for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();) { Voice* vox = it->get(); if (vox->m_keygroup == kg) { if (now) { it = _destroyVoice(it); continue; } vox->keyOff(); } ++it; } for (ObjToken& seq : m_activeSequencers) seq->killKeygroup(kg, now); } /** Send all voices using `macroId` the message `val` */ void Engine::sendMacroMessage(ObjectId macroId, int32_t val) { for (auto it = m_activeVoices.begin(); it != m_activeVoices.end(); ++it) { Voice* vox = it->get(); if (vox->getObjectId() == macroId) vox->message(val); } for (ObjToken& seq : m_activeSequencers) seq->sendMacroMessage(macroId, val); } size_t Engine::getNumTotalActiveVoices() const { size_t ret = 0; for (const auto& vox : m_activeVoices) ret += vox->getTotalVoices(); return ret; } }