mirror of https://github.com/AxioDL/amuse.git
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188 lines
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<div id="projectname">Amuse
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<div class="title">amuse::Voice Member List</div> </div>
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<div class="contents">
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<p>This is the complete list of members for <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>, including all inherited members.</p>
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<table class="directory">
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Engine</b> (defined in <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>Entity</b>(Engine &engine, const AudioGroup &group, int groupId, ObjectId oid=ObjectId()) (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#ad7ca668e6b36d6f108ee18b0e3464051">getAftertouch</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>getAudioGroup</b>() const (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#add8d7a730d395de00d56c08b3c02962d">getCtrlValue</a>(uint8_t ctrl) const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>getEngine</b>() (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getGroupId</b>() const (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a1a0ad039740675ad4ebc3c776c094e50">getLastNote</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#ac8997b309d4bade8ace67387d6ca83c0">getModWheel</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>getObjectId</b>() const (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a3514daf558bd10bcf09787ad40a3a35e">getPitchWheel</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a72e34215e654de0fc11e83ef075a530b">getSubmix</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a74eb9bb752b4b7d2795ae5f1a80f72f5">getTotalVoices</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#ad52fb745363b1f070f74788f001f0184">installCtrlValues</a>(int8_t *cvs)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#aaf3dee465a2426c998b7b7eb745b552f">keyOff</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a7581a557479140b0e8c71d2f28d934b9">loadSoundObject</a>(ObjectId objectId, int macroStep, double ticksPerSec, uint8_t midiKey, uint8_t midiVel, uint8_t midiMod, bool pushPc=false)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_audioGroup</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_destroyed</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_engine</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_groupId</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_objectId</b> (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a288e89f4297c7dee9b7d2853b3531447">maxVid</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#acbdc136b862856b9fc8e639816be5cb7">message</a>(int32_t val)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>notifyCtrlChange</b>(uint8_t ctrl, int8_t val) (defined in <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Sequencer</b> (defined in <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a18c235222f52f9e36780ff7041eef8f4">setAdsr</a>(ObjectId adsrId, bool dls)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a1e11c6df564c75851c6a7d9c4b273ce8">setAftertouch</a>(uint8_t aftertouch)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a9135e2dad48f36e6d033cb7335ccbc54">setCtrlValue</a>(uint8_t ctrl, int8_t val)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a1ec18ca99f12e16ae58098e4c34f5d80">setDoppler</a>(float doppler)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a6be6b0f40b80900c86d2538e7d8e14c1">setKeygroup</a>(uint8_t kg)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a5c631ed61f7315ad3533c059e6019795">setLFO1Period</a>(float period)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#aac9115407f688fcf19c8b635a0c9bd3a">setLFO2Period</a>(float period)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a3fdab52e9983916d3a6e08c3b7b8d146">setMod2VibratoRange</a>(int32_t modLevel)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a4661d54efed3b6d8fe1f345d4a29e253">setPan</a>(float pan)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a16f75a56138c641dba1826715b3408ef">setPedal</a>(bool pedal)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a9b352e449475a4d0bba4b473866a9181">setPitchAdsr</a>(ObjectId adsrId, int32_t cents)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a5258b80d38e8dd7c5425e42e84230808">setPitchFrequency</a>(uint32_t hz, uint16_t fine)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a9caa721fef958ec4c1087dd904b53ff0">setPitchKey</a>(int32_t cents)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a348e531c21f3403eb6b64a61d9469d05">setPitchSweep1</a>(uint8_t times, int16_t add)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#aae5b61cdba3ca5956fb9b104057588c3">setPitchSweep2</a>(uint8_t times, int16_t add)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a38cce6855072141b6270f68efac8e453">setPitchWheel</a>(float pitchWheel)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a08878a6d271aadb7c6b774e8040ae431">setPitchWheelRange</a>(int8_t up, int8_t down)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#ac79401353393f068814963c9b2c97cc8">setReverbVol</a>(float rvol)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#aaf3186595b8b08ab41dbe758cf93a03c">setSurroundPan</a>(float span)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a344c84840b3e181dd163b0b8ec32cf27">setTremolo</a>(float tremoloScale, float tremoloModScale)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a3e9d3c228b93cd63dc5197a006bd1963">setVibrato</a>(int32_t level, int32_t modLevel, float period)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a0b7367e68d50299d5a0141b6eee16670">setVolume</a>(float vol)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>SoundMacroState</b> (defined in <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a33a15f506f2a3396b44b59c58259cef1">startChildMacro</a>(int8_t addNote, ObjectId macroId, int macroStep)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a64a73c2997228f74bcda8a9115941c16">startEnvelope</a>(double dur, float vol, const Curve *envCurve)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#aee786e1253bb264352980ff8b3efff8b">startFadeIn</a>(double dur, float vol, const Curve *envCurve)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a804c03fcf5883683345dbaf03153b1ea">startPanning</a>(double dur, uint8_t panPos, uint8_t panWidth)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#aa1a2af98a2c2dc59a975ac95b9288a15">startSample</a>(int16_t sampId, int32_t offset)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a0d3e561005e68fe9d86190905661a3be">startSpanning</a>(double dur, uint8_t spanPos, uint8_t spanWidth)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a5e8a94e0fe619f79ae33f0775430bf76">state</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#aaaeea63b6a6e7e35cb03a3172340b569">stopSample</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_voice.html#add3ed6c6cb84d39ffa5949b7a78f011a">supplyAudio</a>(size_t frames, int16_t *data)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classamuse_1_1_voice.html#a429ffdac2e823c580cab9d587eb03e34">vid</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Voice</b>(Engine &engine, const AudioGroup &group, int groupId, int vid, bool emitter, Submix *smx) (defined in <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>Voice</b>(Engine &engine, const AudioGroup &group, int groupId, ObjectId oid, int vid, bool emitter, Submix *smx) (defined in <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Entity</b>() (defined in <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>~Voice</b>() (defined in <a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_voice.html">amuse::Voice</a></td><td class="entry"></td></tr>
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.11 </li>
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