mirror of https://github.com/AxioDL/amuse.git
42 lines
932 B
C++
42 lines
932 B
C++
#include "amuse/Voice.hpp"
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#include "amuse/Submix.hpp"
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#include "amuse/IBackendVoice.hpp"
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namespace amuse
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{
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void Voice::_destroy()
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{
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Entity::_destroy();
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if (m_submix)
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m_submix->m_activeVoices.erase(this);
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}
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Voice::Voice(Engine& engine, const AudioGroup& group, int vid, bool emitter, Submix* smx)
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: Entity(engine, group), m_vid(vid), m_emitter(emitter), m_submix(smx)
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{
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if (m_submix)
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m_submix->m_activeVoices.insert(this);
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}
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Voice::Voice(Engine& engine, const AudioGroup& group, ObjectId oid, int vid, bool emitter, Submix* smx)
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: Entity(engine, group, oid), m_vid(vid), m_emitter(emitter), m_submix(smx)
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{
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if (m_submix)
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m_submix->m_activeVoices.insert(this);
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}
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size_t Voice::supplyAudio(size_t frames, int16_t* data)
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{
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}
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Voice* Voice::startChildMacro(int8_t addNote, ObjectId macroId, int macroStep)
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{
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}
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bool Voice::loadSoundMacro(ObjectId macroId, int macroStep, bool pushPc)
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{
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}
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}
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