boo/lib/audiodev/Common.hpp

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#pragma once
#include <soxr.h>
#include "boo/audiodev/IAudioVoice.hpp"
#include "lib/Common.hpp"
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namespace boo {
/** Pertinent information from audio backend about optimal mixed-audio representation */
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struct AudioVoiceEngineMixInfo {
double m_sampleRate = 32000.0;
soxr_datatype_t m_sampleFormat = SOXR_FLOAT32_I;
unsigned m_bitsPerSample = 32;
AudioChannelSet m_channels = AudioChannelSet::Stereo;
ChannelMap m_channelMap = {2, {AudioChannel::FrontLeft, AudioChannel::FrontRight}};
size_t m_periodFrames = 160;
};
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} // namespace boo